/**************************************************************************** GLUI User Interface Toolkit (LGPL) --------------------------- glui_add_controls.cpp - Routines for adding controls to a GLUI window Note: these routines are all deprecated. Keeping them all here prevents the linker from dragging in all the .o files, even for controls that aren't used. -------------------------------------------------- Copyright (c) 1998 Paul Rademacher WWW: http://sourceforge.net/projects/glui/ Forums: http://sourceforge.net/forum/?group_id=92496 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "GL/glui.h" #include "glui_internal.h" /*********************************** GLUI:: add_checkbox() ************/ GLUI_Checkbox *GLUI:: add_checkbox( const char *name, int *value_ptr, int id, GLUI_CB callback ) { return add_checkbox_to_panel( main_panel, name, value_ptr, id, callback ); } /*********************************** GLUI:: add_checkbox_to_panel() **********/ GLUI_Checkbox *GLUI::add_checkbox_to_panel( GLUI_Panel *panel, const char *name, int *value_ptr, int id, GLUI_CB callback ) { return new GLUI_Checkbox( panel, name, value_ptr, id, callback ); } /********************************************* GLUI::add_panel() *************/ GLUI_Panel *GLUI::add_panel( const char *name, int type ) { return add_panel_to_panel( main_panel, name, type ); } /**************************************** GLUI::add_panel_to_panel() *********/ GLUI_Panel *GLUI::add_panel_to_panel( GLUI_Panel *parent_panel, const char *name, int type ) { return new GLUI_Panel( parent_panel, name, type ); } /***************************** GLUI::add_radiogroup() ***************/ GLUI_RadioGroup *GLUI::add_radiogroup( int *value_ptr, int user_id, GLUI_CB callback) { return add_radiogroup_to_panel( main_panel, value_ptr, user_id, callback ); } /***************************** GLUI::add_radiogroup_to_panel() ***************/ GLUI_RadioGroup *GLUI::add_radiogroup_to_panel( GLUI_Panel *panel, int *value_ptr, int user_id, GLUI_CB callback ) { return new GLUI_RadioGroup( panel, value_ptr, user_id, callback ); } /***************************** GLUI::add_radiobutton_to_group() *************/ GLUI_RadioButton *GLUI::add_radiobutton_to_group( GLUI_RadioGroup *group, const char *name ) { return new GLUI_RadioButton( group, name ); } /********************************** GLUI::add_statictext() ************/ GLUI_StaticText *GLUI::add_statictext( const char *name ) { return add_statictext_to_panel( main_panel, name ); } /******************************* GLUI::add_statictext_to_panel() **********/ GLUI_StaticText *GLUI::add_statictext_to_panel( GLUI_Panel *panel, const char *name ) { return new GLUI_StaticText( panel, name ); } /***************************************** GLUI:: add_button() ************/ GLUI_Button *GLUI:: add_button( const char *name, int id, GLUI_CB callback ) { return add_button_to_panel( main_panel, name, id, callback ); } /*********************************** GLUI:: add_button_to_panel() **********/ GLUI_Button *GLUI::add_button_to_panel( GLUI_Panel *panel, const char *name, int id, GLUI_CB callback ) { return new GLUI_Button( panel, name, id, callback ); } /********************************** GLUI::add_separator() ************/ void GLUI::add_separator( void ) { add_separator_to_panel( main_panel ); } /******************************* GLUI::add_separator_to_panel() **********/ void GLUI::add_separator_to_panel( GLUI_Panel *panel ) { new GLUI_Separator( panel ); } /********************************** GLUI::add_edittext() ************/ GLUI_EditText *GLUI::add_edittext( const char *name, int data_type, void *data, int id, GLUI_CB callback) { return add_edittext_to_panel( main_panel, name, data_type, data, id, callback ); } /******************************* GLUI::add_edittext_to_panel() **********/ GLUI_EditText *GLUI::add_edittext_to_panel( GLUI_Panel *panel, const char *name, int data_type, void *data, int id, GLUI_CB callback) { return new GLUI_EditText( panel, name, data_type, data, id, callback ); } /********************************** GLUI::add_edittext() ************/ GLUI_EditText *GLUI::add_edittext( const char *name, GLUI_String & data, int id, GLUI_CB callback) { return add_edittext_to_panel( main_panel, name, data, id, callback ); } /******************************* GLUI::add_edittext_to_panel() **********/ GLUI_EditText* GLUI::add_edittext_to_panel( GLUI_Panel *panel, const char *name, GLUI_String& data, int id, GLUI_CB callback) { return new GLUI_EditText( panel, name, GLUI_EDITTEXT_STRING, &data, id, callback ); } /********************************** GLUI::add_spinner() ************/ GLUI_Spinner *GLUI::add_spinner( const char *name, int data_type, void *data, int id, GLUI_CB callback) { return add_spinner_to_panel( main_panel, name, data_type, data, id, callback ); } /******************************* GLUI::add_spinner_to_panel() **********/ GLUI_Spinner *GLUI::add_spinner_to_panel( GLUI_Panel *panel, const char *name, int data_type, void *data, int id, GLUI_CB callback ) { return new GLUI_Spinner( panel, name, data_type, data, id, callback ); } /********************************** GLUI::add_column() ************/ void GLUI::add_column( int draw_bar ) { add_column_to_panel( main_panel, draw_bar ); } /******************************* GLUI::add_column_to_panel() **********/ void GLUI::add_column_to_panel( GLUI_Panel *panel, int draw_bar ) { new GLUI_Column( panel, draw_bar ); } /*********************************** GLUI:: add_listbox() ************/ GLUI_Listbox *GLUI:: add_listbox( const char *name, int *value_ptr, int id, GLUI_CB callback ) { return add_listbox_to_panel( main_panel, name, value_ptr, id, callback ); } /*********************************** GLUI:: add_listbox_to_panel() **********/ GLUI_Listbox *GLUI::add_listbox_to_panel( GLUI_Panel *panel, const char *name, int *value_ptr, int id, GLUI_CB callback ) { return new GLUI_Listbox( panel, name, value_ptr, id, callback ); } /*********************************** GLUI:: add_rotation() ************/ GLUI_Rotation *GLUI:: add_rotation( const char *name, float *value_ptr, int id, GLUI_CB callback ) { return add_rotation_to_panel( main_panel, name, value_ptr, id, callback ); } /*********************************** GLUI:: add_rotation_to_panel() **********/ GLUI_Rotation *GLUI::add_rotation_to_panel( GLUI_Panel *panel, const char *name, float *value_ptr, int id, GLUI_CB callback ) { return new GLUI_Rotation( panel, name, value_ptr, id, callback ); } /*********************************** GLUI:: add_translation() ************/ GLUI_Translation *GLUI:: add_translation( const char *name, int trans_type, float *value_ptr, int id, GLUI_CB callback ) { return add_translation_to_panel( main_panel,name,trans_type, value_ptr, id, callback ); } /*********************************** GLUI:: add_translation_to_panel() **********/ GLUI_Translation *GLUI::add_translation_to_panel( GLUI_Panel *panel, const char *name, int trans_type, float *value_ptr, int id, GLUI_CB callback ) { return new GLUI_Translation(panel, name, trans_type, value_ptr, id, callback); } /********************************** GLUI::add_rollout() **************/ GLUI_Rollout *GLUI::add_rollout( const char *name, int open, int type) { return add_rollout_to_panel( main_panel, name, open, type); } /****************************** GLUI::add_rollout_to_panel() *********/ GLUI_Rollout *GLUI::add_rollout_to_panel(GLUI_Panel *panel, const char *name, int open, int type) { return new GLUI_Rollout( panel, name, open, type ); }