#include "object.hh" Object::Object(Model model, Material material, glm::vec3 position, glm::vec3 rotation, glm::vec3 velocity, glm::vec3 angularVelocity, ACGL::OpenGL::SharedShaderProgram shader) : Entity(position, rotation) { this->model = model.getReference(); this->material = material; this->velocity = velocity; this->angularVelocity = angularVelocity; this->shader = shader; } Object::Object() { } Object::~Object() { } void Object::render() { shader->setUniform("ambientFactor", material.getAmbientFactor()); shader->setUniform("diffuseFactor", material.getDiffuseFactor()); shader->setUniform("specularFactor", material.getSpecularFactor()); shader->setUniform("shininess", material.getShininess()); shader->setTexture("uTexture", material.getReference(), 0); model->render(); }