local global = require( "global" ) if(global.triggeredOpenSecondDoor3 == nil) then global.triggeredOpenSecondDoor3 = false end function trigger(objectToChange) if(global.triggeredOpenSecondDoor3 == false) then if(not level) then print("No level found in Lua!") return end if(global.openSecondDoorCounter == nil) then global.openSecondDoorCounter = 0 end if(global.openSecondDoorCounter == 2) then global.openSecondDoorCounter = global.openSecondDoorCounter + 1 end global.triggeredOpenSecondDoor3 = true if(global.triggeredOpenSecondDoor1 == true and global.triggeredOpenSecondDoor2 == true and global.triggeredOpenSecondDoor3 == true and global.triggeredOpenSecondDoor4 == true) then if(global.openSecondDoorCounter == 4) then local strength = 100 local xPos = -81.5 local yPos = 33 local zPos = 4.5 level:moveObject(objectToChange, strength, xPos, yPos, zPos) else global.openSecondDoorCounter = 0 global.triggeredOpenSecondDoor1 = false global.triggeredOpenSecondDoor2 = false global.triggeredOpenSecondDoor3 = false global.triggeredOpenSecondDoor4 = false end end print("openSecondDoor3") end end