#include "skydome.hh" Skydome::Skydome(Model model, Material material, Material nightTexture) : Object(model, material, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), true){ this->nightTexture = nightTexture; } Skydome::Skydome() { } Material* Skydome::getNightTexture() { return &nightTexture; }