/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ ///btSoftBody implementation by Nathanael Presson #ifndef SOFT_DEMO_H #define SOFT_DEMO_H #ifdef _WINDOWS #include "Win32DemoApplication.h" #define PlatformDemoApplication Win32DemoApplication #else #include "GlutDemoApplication.h" #define PlatformDemoApplication GlutDemoApplication #endif #include "LinearMath/btAlignedObjectArray.h" #include "BulletSoftBody/btSoftBody.h" class btBroadphaseInterface; class btCollisionShape; class btOverlappingPairCache; class btCollisionDispatcher; class btConstraintSolver; struct btCollisionAlgorithmCreateFunc; class btDefaultCollisionConfiguration; ///collisions between two btSoftBody's class btSoftSoftCollisionAlgorithm; ///collisions between a btSoftBody and a btRigidBody class btSoftRididCollisionAlgorithm; class btSoftRigidDynamicsWorld; ///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1') class SoftDemo : public PlatformDemoApplication { public: btAlignedObjectArray m_SoftSoftCollisionAlgorithms; btAlignedObjectArray m_SoftRigidCollisionAlgorithms; btSoftBodyWorldInfo m_softBodyWorldInfo; bool m_autocam; bool m_cutting; bool m_raycast; btScalar m_animtime; btClock m_clock; int m_lastmousepos[2]; btVector3 m_impact; btSoftBody::sRayCast m_results; btSoftBody::Node* m_node; btVector3 m_goal; bool m_drag; //keep the collision shapes, for deletion/cleanup btAlignedObjectArray m_collisionShapes; btBroadphaseInterface* m_broadphase; btCollisionDispatcher* m_dispatcher; btConstraintSolver* m_solver; btCollisionAlgorithmCreateFunc* m_boxBoxCF; btDefaultCollisionConfiguration* m_collisionConfiguration; public: void initPhysics(); void exitPhysics(); SoftDemo() : m_drag(false) { setTexturing(true); setShadows(true); } virtual ~SoftDemo() { exitPhysics(); } virtual void clientMoveAndDisplay(); virtual void displayCallback(); void createStack( btCollisionShape* boxShape, float halfCubeSize, int size, float zPos ); static DemoApplication* Create() { SoftDemo* demo = new SoftDemo; demo->myinit(); demo->initPhysics(); return demo; } virtual void setDrawClusters(bool drawClusters); virtual const btSoftRigidDynamicsWorld* getSoftDynamicsWorld() const { ///just make it a btSoftRigidDynamicsWorld please ///or we will add type checking return (btSoftRigidDynamicsWorld*) m_dynamicsWorld; } virtual btSoftRigidDynamicsWorld* getSoftDynamicsWorld() { ///just make it a btSoftRigidDynamicsWorld please ///or we will add type checking return (btSoftRigidDynamicsWorld*) m_dynamicsWorld; } // void clientResetScene(); void renderme(); void keyboardCallback(unsigned char key, int x, int y); void mouseFunc(int button, int state, int x, int y); void mouseMotionFunc(int x,int y); }; #define MACRO_SOFT_DEMO(a) class SoftDemo##a : public SoftDemo\ {\ public:\ static DemoApplication* Create()\ {\ SoftDemo* demo = new SoftDemo##a;\ extern int current_demo;\ current_demo=a;\ demo->myinit();\ demo->initPhysics();\ return demo;\ }\ }; MACRO_SOFT_DEMO(0) //Init_Cloth MACRO_SOFT_DEMO(1) //Init_Pressure MACRO_SOFT_DEMO(2)//Init_Volume MACRO_SOFT_DEMO(3)//Init_Ropes MACRO_SOFT_DEMO(4)//Init_Ropes_Attach MACRO_SOFT_DEMO(5)//Init_ClothAttach MACRO_SOFT_DEMO(6)//Init_Sticks MACRO_SOFT_DEMO(7)//Init_Collide MACRO_SOFT_DEMO(8)//Init_Collide2 MACRO_SOFT_DEMO(9)//Init_Collide3 MACRO_SOFT_DEMO(10)//Init_Impact MACRO_SOFT_DEMO(11)//Init_Aero MACRO_SOFT_DEMO(12)//Init_Friction MACRO_SOFT_DEMO(13)//Init_Torus MACRO_SOFT_DEMO(14)//Init_TorusMatch MACRO_SOFT_DEMO(15)//Init_Bunny MACRO_SOFT_DEMO(16)//Init_BunnyMatch MACRO_SOFT_DEMO(17)//Init_Cutting1 MACRO_SOFT_DEMO(18)//Init_ClusterDeform MACRO_SOFT_DEMO(19)//Init_ClusterCollide1 MACRO_SOFT_DEMO(20)//Init_ClusterCollide2 MACRO_SOFT_DEMO(21)//Init_ClusterSocket MACRO_SOFT_DEMO(22)//Init_ClusterHinge MACRO_SOFT_DEMO(23)//Init_ClusterCombine MACRO_SOFT_DEMO(24)//Init_ClusterCar MACRO_SOFT_DEMO(25)//Init_ClusterRobot MACRO_SOFT_DEMO(26)//Init_ClusterStackSoft MACRO_SOFT_DEMO(27)//Init_ClusterStackMixed MACRO_SOFT_DEMO(28)//Init_TetraCube MACRO_SOFT_DEMO(29)//Init_TetraBunny #endif //CCD_PHYSICS_DEMO_H