if(triggeredOpenDoor1undo == nil) then triggeredOpenDoor1undo = false end function trigger(objectToChange) if(triggeredOpenDoor1undo == false) then if(not level) then print("No level found in Lua!") return end if(triggeredOpenDoor1) then openDoorCounter = openDoorCounter - 1 triggeredOpenDoor1 = false end triggeredOpenDoor1undo = true print("openDoor1undo") end end