if(triggereOpenFirstDoor == nil) then triggereOpenFirstDoor = false end function trigger(objectToChange) if(triggereOpenFirstDoor == false) then if(not level) then print("No level found in Lua!") return end local strength = 100 local xPos = 81.5 local yPos = 35 local zPos = 17.5 level:moveObject(objectToChange, strength, xPos, yPos, zPos) triggeredOpenFirstDoorUndo = false triggereOpenFirstDoor = true print("openFirstDoor") end end