#ifndef TERRAIN_HH_INCLUDED #define TERRAIN_HH_INCLUDED #include #include "texture.hh" #include //#include //on Windows #include //on Unix class Terrain { public: Terrain(); ~Terrain(); void load(); void render(); private: float friction; Texture texture; std::string filePath; unsigned int** heightmap; //can be accessed like 'unsigned int[][]' }; #endif