Saxum/data/shader
2015-03-04 23:38:46 +01:00
..
depth_cube.fsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth_cube.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.fsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
flame_post.fsh Fixed blurring of flames with stencil buffer. 2015-03-04 11:25:02 +01:00
flame_post.vsh Introduced flame post processing shader. 2015-03-03 23:27:41 +01:00
flame.fsh Now also blurring the edges of the flames. 2015-03-04 12:13:58 +01:00
flame.gsh Now also blurring the edges of the flames. 2015-03-04 12:13:58 +01:00
flame.vsh Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
phong.fsh Implemented poisson sampling for point light shadows. 2015-03-04 23:38:46 +01:00
phong.vsh Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00
skydome.fsh Made use of the night texture. Now blends to night texture if the sun vector is pointing down. 2015-03-04 21:50:47 +01:00
skydome.vsh Added sun to skydome. 2015-03-04 17:09:46 +01:00