29 lines
787 B
C++
29 lines
787 B
C++
#ifndef MATERIAL_HH_INCLUDED
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#define MATERIAL_HH_INCLUDED
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#include <string>
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#include <ACGL/OpenGL/Creator/Texture2DCreator.hh>
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#include <ACGL/OpenGL/Data/TextureLoadStore.hh>
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#include <ACGL/OpenGL/Managers.hh>
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class Material{
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public:
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Material(std::string filePath, float ambientFactor,
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float diffuseFactor, float specularFactor, float shininess);
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Material();
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ACGL::OpenGL::SharedTexture2D getReference();
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~Material();
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float getAmbientFactor();
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float getDiffuseFactor();
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float getSpecularFactor();
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float getShininess();
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private:
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ACGL::OpenGL::SharedTexture2D reference;
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float ambientFactor;
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float diffuseFactor;
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float specularFactor;
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float shininess;
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};
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#endif
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