28 lines
953 B
C++
28 lines
953 B
C++
#include "object.hh"
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Object::Object(Model model, Material material, glm::vec3 position, glm::vec3 rotation) :
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Entity(position, rotation) {
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this->model = model;
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this->material = material;
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}
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Object::Object() {
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}
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Object::~Object() {
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}
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void Object::render(ACGL::OpenGL::SharedShaderProgram shader) {
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// set lightning parameters for this object
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shader->setUniform("ambientFactor", material.getAmbientFactor());
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shader->setUniform("diffuseFactor", material.getDiffuseFactor());
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shader->setUniform("specularFactor", material.getSpecularFactor());
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shader->setUniform("shininess", material.getShininess());
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shader->setTexture("uTexture", material.getReference(), 0);
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// set model matrix
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glm::mat4 modelMatrix = glm::translate(getPosition()) * getRotation() * glm::scale<float>(glm::vec3(model.getScale()));
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shader->setUniform( "modelMatrix", modelMatrix);
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// draw
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model.getReference()->render();
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}
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