39 lines
866 B
C++
39 lines
866 B
C++
#include "light.hh"
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Light::Light(glm::vec3 position, glm::vec3 colour, float intensity, float flameYOffset, float flameHeight, float flameWidth)
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: Entity(position, glm::vec3(0.0f, 0.0f, 0.0f)) {
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this->colour = colour;
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this->intensity = intensity;
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if (flameYOffset != 0.0f) {
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this->withFlame = true;
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glm::vec3 flamePosition = glm::vec3(position.x, position.y + flameYOffset, position.z);
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glm::vec3 flameSize = glm::vec3(flameWidth, flameHeight, flameWidth);
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this->flame = Flame(flamePosition, colour, flameSize);
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}
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else {
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this->withFlame = false;
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}
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}
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Light::Light() {
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}
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Light::~Light() {
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}
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glm::vec3 Light::getColour() {
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return colour;
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}
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float Light::getIntensity() {
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return intensity;
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}
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Flame* Light::getFlame() {
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return &flame;
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}
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bool Light::isFlame() {
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return withFlame;
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}
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