Saxum/light.cc
2015-03-04 15:22:07 +01:00

29 lines
583 B
C++

#include "light.hh"
Light::Light(glm::vec3 position, glm::vec3 colour, float intensity, float flameYOffset, float flameHeight, float flameWidth)
: Entity(position, glm::vec3(0.0f, 0.0f, 0.0f)) {
this->colour = colour;
this->intensity = intensity;
this->flameYOffset = flameYOffset;
this->flameHeight = flameHeight;
this->flameWidth = flameWidth;
}
Light::Light() {
}
Light::~Light() {
}
glm::vec3 Light::getColour() {
return colour;
}
float Light::getIntensity() {
return intensity;
}
float Light::getFlameYOffset() {
return flameYOffset;
}