Saxum/level.hh

56 lines
1.7 KiB
C++

#ifndef LEVEL_HH_INCLUDED
#define LEVEL_HH_INCLUDED
#include <string>
#include "object.hh"
#include "light.hh"
#include "entity.hh"
#include "terrain.hh"
#include "material.hh"
#include "camera.hh"
#include "physics.hh"
#include "tinyxml2.hh"
#include "trigger.hh"
class Level {
public:
Level(std::string levelNum);
Level();
~Level();
void load();
void update(float runTime, glm::vec2 mouseDelta,bool wPressed, bool aPressed,bool sPressed, bool dPressed);
void render(ACGL::OpenGL::SharedShaderProgram shader, bool lightingPass,
glm::mat4* viewProjectionMatrix, std::vector<glm::mat4>* shadowVPs=0);
glm::vec3 getAmbientLight();
Light* getDirectionalLight();
std::vector<Light>* getLights();
Object* getCameraCenter();
Camera* getCamera();
glm::vec3 getCameraPosition();
glm::vec4 getFogColour();
void setSkydomeSize(float size);
std::vector<Object*>* getObjects();
void deleteObject(int objectIndex);
int getObjectCount();
void moveObject(int objectIndex, float strength, float xPos, float yPos, float zPos);
private:
void errorCheck(tinyxml2::XMLError error);
std::string levelNum;
std::vector<Object*> objects;
std::vector<Object*> physicObjects;
std::vector<Light> lights;
std::vector<Trigger> triggers;
glm::vec3 ambientLight;
glm::vec4 fogColour;
Light directionalLight;
Object* cameraCenter;
Object* skydome;
Physics physics;
Camera camera;
Terrain terrain;
float skydomeSize;
float strength;
};
#endif