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block.obj
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Rexported objects to include normals.
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2015-03-11 23:56:11 +01:00 |
brazier.obj
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Adding new brazier model because the old one crashed bullet.
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2015-03-15 16:35:41 +01:00 |
column.obj
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
exit.obj
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Reexport exit plate because the normals were wrong.
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2015-03-09 00:44:27 +01:00 |
gate.obj
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Recalculated normals because they were wrong.
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2015-03-02 15:09:29 +01:00 |
hint.obj
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Fixed the broken hint model
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2015-03-09 17:36:46 +01:00 |
marbleSmooth.obj
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
movableBlock.obj
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
ruinsBlock.obj
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Unified object and texture filenames.
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2015-02-20 13:56:40 +01:00 |
ruinsColumn.obj
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Unified object and texture filenames.
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2015-02-20 13:56:40 +01:00 |
ruinsTile.obj
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
simpleWall.obj
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Recalculated normals because they were wrong.
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2015-03-02 15:09:29 +01:00 |
skydome.obj
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Increases vertex count of skydome.
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2015-03-04 17:08:47 +01:00 |
switchInner.obj
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Rexported objects to include normals.
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2015-03-11 23:56:11 +01:00 |
switchOuter.obj
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Unified object and texture filenames.
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2015-02-20 13:56:40 +01:00 |
torch.obj
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Added a few torches and changed the hinttorches to green
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2015-03-09 18:32:48 +01:00 |