904 lines
24 KiB
XML
904 lines
24 KiB
XML
<!-- Rotations around the three axes are given in degrees.
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The objects are first rotated around the z-, then y- and then x-axis. -->
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<!-- Marble: Do not change!(except for mass)-->
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<composition>
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<typeID>20</typeID>
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<ignoreHeightmap>false</ignoreHeightmap>
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<crossesChunks>true</crossesChunks>
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<object>
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<modelPath>marbleSmooth.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>11.0</mass>
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</object>
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</composition>
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<!-- Block -->
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<composition>
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<typeID>40</typeID>
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<ignoreHeightmap>false</ignoreHeightmap>
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<crossesChunks>true</crossesChunks>
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<object>
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<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>1.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>15.0</mass>
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</object>
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</composition>
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<!-- Column -->
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<composition>
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<typeID>60</typeID>
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<ignoreHeightmap>false</ignoreHeightmap>
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<crossesChunks>false</crossesChunks>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>1.1</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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</composition>
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<!-- Torch with Lightsource -->
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<composition>
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<typeID>80</typeID>
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<ignoreHeightmap>false</ignoreHeightmap>
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<crossesChunks>false</crossesChunks>
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<object>
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<modelPath>torch.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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<light>
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<xOffset>0.0</xOffset>
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<yOffset>3</yOffset>
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<zOffset>0.0</zOffset>
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<rColour>1.0</rColour>
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<gColour>0.9</gColour>
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<bColour>0.3</bColour>
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<intensity>8.0</intensity>
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<flameOffset>-0.5</flameOffset>
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<flameHeight>1.0</flameHeight>
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<flameWidth>1.0</flameWidth>
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</light>
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</composition>
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<!-- hinttorch -->
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<composition>
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<typeID>81</typeID>
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<ignoreHeightmap>false</ignoreHeightmap>
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<crossesChunks>false</crossesChunks>
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<object>
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<modelPath>torch.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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<light>
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<xOffset>0.0</xOffset>
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<yOffset>3</yOffset>
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<zOffset>0.0</zOffset>
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<rColour>0.2</rColour>
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<gColour>0.9</gColour>
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<bColour>0</bColour>
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<intensity>10.0</intensity>
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<flameOffset>-0.5</flameOffset>
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<flameHeight>1.0</flameHeight>
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<flameWidth>1.0</flameWidth>
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</light>
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</composition>
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<!-- Lightsource -->
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<composition>
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<typeID>85</typeID>
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<ignoreHeightmap>false</ignoreHeightmap>
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<light>
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<xOffset>0.0</xOffset>
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<yOffset>1.0</yOffset>
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<zOffset>0.0</zOffset>
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<rColour>1.0</rColour>
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<gColour>1.0</gColour>
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<bColour>1.0</bColour>
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<intensity>4.0</intensity>
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</light>
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</composition>
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<!-- Block on 2 Pillars -->
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<composition>
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<typeID>100</typeID>
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<ignoreHeightmap>false</ignoreHeightmap>
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<crossesChunks>false</crossesChunks>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>2.1</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>10.0</mass>
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</object>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>3.0</xOffset>
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<yOffset>2.1</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>10.0</mass>
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</object>
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<object>
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<modelPath>block.obj</modelPath>
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<xOffset>1.5</xOffset>
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<yOffset>4.2</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>15.0</mass>
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</object>
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</composition>
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<!-- Switch -->
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<composition>
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<typeID>120</typeID>
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<ignoreHeightmap>false</ignoreHeightmap>
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<crossesChunks>false</crossesChunks>
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<object>
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<modelPath>switchInner.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.5</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.044</scale>
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<mass>0.5</mass>
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</object>
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<object>
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<modelPath>switchOuter.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>-1</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>1.0</mass>
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</object>
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<object>
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<modelPath>switchOuterBox</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>-1</yOffset>
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<zOffset>1.105</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>switchOuterBox</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>-1</yOffset>
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<zOffset>-1.105</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>switchOuterBox</modelPath>
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<xOffset>1.105</xOffset>
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<yOffset>-1</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>90.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>switchOuterBox</modelPath>
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<xOffset>-1.105</xOffset>
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<yOffset>-1</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>90.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>switchOuterBox</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>-2.105</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>90.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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</composition>
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<!-- Bridge Block -->
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<composition>
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<typeID>140</typeID>
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<ignoreHeightmap>true</ignoreHeightmap>
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<crossesChunks>false</crossesChunks>
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<object>
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<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>20.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>90.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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</composition>
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<!-- Rotated Bridge Block -->
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<composition>
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<typeID>141</typeID>
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<ignoreHeightmap>true</ignoreHeightmap>
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<crossesChunks>false</crossesChunks>
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<object>
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<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>20.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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</composition>
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<!-- Bridge Block on Pillar-->
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<composition>
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<typeID>160</typeID>
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<ignoreHeightmap>true</ignoreHeightmap>
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<crossesChunks>false</crossesChunks>
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<object>
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<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>20.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>90.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>18.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>15.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>12.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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</composition>
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<!-- Rotated Bridge Block on Pillar-->
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<composition>
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<typeID>161</typeID>
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<ignoreHeightmap>true</ignoreHeightmap>
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<crossesChunks>false</crossesChunks>
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<object>
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<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>20.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>18.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>90.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>15.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>90.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>12.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>90.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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</composition>
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<!-- Rotated Bridge Block on Pillar with Torch -->
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<composition>
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<typeID>163</typeID>
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<ignoreHeightmap>true</ignoreHeightmap>
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<crossesChunks>false</crossesChunks>
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<object>
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<modelPath>torch.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>21.0</yOffset>
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<zOffset>-1.5</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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<light>
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<xOffset>0.0</xOffset>
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<yOffset>24</yOffset>
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<zOffset>-1.5</zOffset>
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<rColour>1.0</rColour>
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<gColour>0.9</gColour>
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<bColour>0.3</bColour>
|
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<intensity>8.0</intensity>
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<flameOffset>-0.5</flameOffset>
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<flameHeight>1.0</flameHeight>
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<flameWidth>1.0</flameWidth>
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</light>
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<object>
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<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
|
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<yOffset>20.0</yOffset>
|
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<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
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<yRot>90.0</yRot>
|
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<zRot>0.0</zRot>
|
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<scale>1.5</scale>
|
|
<mass>0.0</mass>
|
|
</object>
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<object>
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<modelPath>column.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>18.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>0.0</mass>
|
|
</object>
|
|
<object>
|
|
<modelPath>column.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>15.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
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<mass>0.0</mass>
|
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</object>
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<object>
|
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>12.0</yOffset>
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<zOffset>0.0</zOffset>
|
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<xRot>0.0</xRot>
|
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<yRot>0.0</yRot>
|
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<zRot>0.0</zRot>
|
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
|
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</composition>
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<!-- Bridge Block on Pillar with torch -->
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<composition>
|
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<typeID>164</typeID>
|
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<ignoreHeightmap>true</ignoreHeightmap>
|
|
<crossesChunks>false</crossesChunks>
|
|
<object>
|
|
<modelPath>torch.obj</modelPath>
|
|
<xOffset>-1.5</xOffset>
|
|
<yOffset>21.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.0</scale>
|
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<mass>0.0</mass>
|
|
</object>
|
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<light>
|
|
<xOffset>-1.5</xOffset>
|
|
<yOffset>24</yOffset>
|
|
<zOffset>0</zOffset>
|
|
<rColour>1.0</rColour>
|
|
<gColour>0.9</gColour>
|
|
<bColour>0.3</bColour>
|
|
<intensity>8.0</intensity>
|
|
<flameOffset>-0.5</flameOffset>
|
|
<flameHeight>1.0</flameHeight>
|
|
<flameWidth>1.0</flameWidth>
|
|
</light>
|
|
<object>
|
|
<modelPath>block.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>20.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>0.0</mass>
|
|
</object>
|
|
<object>
|
|
<modelPath>column.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>18.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>0.0</mass>
|
|
</object>
|
|
<object>
|
|
<modelPath>column.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>15.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>0.0</mass>
|
|
</object>
|
|
<object>
|
|
<modelPath>column.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>12.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>0.0</mass>
|
|
</object>
|
|
</composition>
|
|
|
|
<!-- Wall -->
|
|
<composition>
|
|
<typeID>180</typeID>
|
|
<ignoreHeightmap>true</ignoreHeightmap>
|
|
<crossesChunks>false</crossesChunks>
|
|
<object>
|
|
<modelPath>simpleWall.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>25.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>90.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.48</scale>
|
|
<mass>0.0</mass>
|
|
</object>
|
|
</composition>
|
|
|
|
<!-- Rotated Wall (90 degrees)-->
|
|
<composition>
|
|
<typeID>181</typeID>
|
|
<ignoreHeightmap>true</ignoreHeightmap>
|
|
<crossesChunks>false</crossesChunks>
|
|
<object>
|
|
<modelPath>simpleWall.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>25.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.48</scale>
|
|
<mass>0.0</mass>
|
|
</object>
|
|
</composition>
|
|
|
|
<!-- Light Block -->
|
|
<composition>
|
|
<typeID>200</typeID>
|
|
<ignoreHeightmap>false</ignoreHeightmap>
|
|
<crossesChunks>true</crossesChunks>
|
|
<object>
|
|
<modelPath>block.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>5.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>1.0</mass>
|
|
</object>
|
|
</composition>
|
|
|
|
<!-- Gate -->
|
|
<composition>
|
|
<typeID>220</typeID>
|
|
<ignoreHeightmap>true</ignoreHeightmap>
|
|
<crossesChunks>false</crossesChunks>
|
|
<object>
|
|
<modelPath>gate.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>25.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>90.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>100.0</mass>
|
|
</object>
|
|
</composition>
|
|
|
|
<!-- Rotated Gate -->
|
|
<composition>
|
|
<typeID>221</typeID>
|
|
<ignoreHeightmap>true</ignoreHeightmap>
|
|
<crossesChunks>false</crossesChunks>
|
|
<object>
|
|
<modelPath>gate.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>25.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>100.0</mass>
|
|
</object>
|
|
</composition>
|
|
|
|
<!-- Block for Switch -->
|
|
<composition>
|
|
<typeID>240</typeID>
|
|
<ignoreHeightmap>false</ignoreHeightmap>
|
|
<crossesChunks>true</crossesChunks>
|
|
<object>
|
|
<modelPath>movableBlock.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>5.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>2.0</mass>
|
|
</object>
|
|
</composition>
|
|
|
|
<!-- Brazier -->
|
|
<composition>
|
|
<typeID>245</typeID>
|
|
<ignoreHeightmap>false</ignoreHeightmap>
|
|
<crossesChunks>false</crossesChunks>
|
|
<object>
|
|
<modelPath>brazier.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>0.0</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>0.0</mass>
|
|
</object>
|
|
</composition>
|
|
|
|
<!-- Hint -->
|
|
<composition>
|
|
<typeID>250</typeID>
|
|
<ignoreHeightmap>false</ignoreHeightmap>
|
|
<crossesChunks>false</crossesChunks>
|
|
<object>
|
|
<modelPath>hint.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>0.1</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>0.0</mass>
|
|
</object>
|
|
</composition>
|
|
|
|
<!-- Exit -->
|
|
<composition>
|
|
<typeID>254</typeID>
|
|
<ignoreHeightmap>false</ignoreHeightmap>
|
|
<crossesChunks>false</crossesChunks>
|
|
<object>
|
|
<modelPath>exit.obj</modelPath>
|
|
<xOffset>0.0</xOffset>
|
|
<yOffset>0.1</yOffset>
|
|
<zOffset>0.0</zOffset>
|
|
<xRot>0.0</xRot>
|
|
<yRot>0.0</yRot>
|
|
<zRot>0.0</zRot>
|
|
<scale>1.5</scale>
|
|
<mass>0.0</mass>
|
|
</object>
|
|
</composition>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<!-- Available physicTypes are Player, Box, Button, TriangleMesh and None(no physics).
|
|
dampningL should be below 1, objects that can not move are enabled by setting their mass to 0. -->
|
|
|
|
<!-- Do not change the radius, it has to match the .obj -->
|
|
<objectData>
|
|
<modelPath>marbleSmooth.obj</modelPath>
|
|
<texturePath>cgtextures/marbleTexture.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.5</diffuseFactor>
|
|
<specularFactor>0.5</specularFactor>
|
|
<shininess>3.0</shininess>
|
|
<physicType>Player</physicType>
|
|
<radius>1.0</radius>
|
|
<dampningL>0.15 </dampningL>
|
|
<dampningA>0.7</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<!-- Do not change width height or length, they have to match the .obj -->
|
|
<objectData>
|
|
<modelPath>block.obj</modelPath>
|
|
<texturePath>cgtextures/blockTexture_small.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.6</diffuseFactor>
|
|
<specularFactor>0.4</specularFactor>
|
|
<shininess>2.0</shininess>
|
|
<physicType>Box</physicType>
|
|
<width>4</width>
|
|
<height>1.88</height>
|
|
<length>1.99</length>
|
|
<dampningL>0.8</dampningL>
|
|
<dampningA>0.9</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<objectData>
|
|
<modelPath>column.obj</modelPath>
|
|
<texturePath>cgtextures/columnTexture2.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.6</diffuseFactor>
|
|
<specularFactor>0.4</specularFactor>
|
|
<shininess>2.0</shininess>
|
|
<physicType>TriangleMesh</physicType>
|
|
<dampningL>0.8</dampningL>
|
|
<dampningA>0.9</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<objectData>
|
|
<modelPath>torch.obj</modelPath>
|
|
<texturePath>cgtextures/torchTexture2.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.3</diffuseFactor>
|
|
<specularFactor>0.7</specularFactor>
|
|
<shininess>10.0</shininess>
|
|
<physicType>TriangleMesh</physicType>
|
|
<dampningL>0.8</dampningL>
|
|
<dampningA>0.9</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<!-- Do not change width height or length, they have to match the .obj -->
|
|
<objectData>
|
|
<modelPath>switchInner.obj</modelPath>
|
|
<texturePath>cgtextures/switchInnerTexture.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.6</diffuseFactor>
|
|
<specularFactor>0.4</specularFactor>
|
|
<shininess>2.0</shininess>
|
|
<physicType>Button</physicType>
|
|
<width>1.8</width>
|
|
<height>1</height>
|
|
<length>1.8</length>
|
|
<dampningL>0.5</dampningL>
|
|
<dampningA>1.0</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<!-- Do not change width height or length, they have to match the .obj -->
|
|
<objectData>
|
|
<modelPath>switchOuterBox</modelPath>
|
|
<physicType>Box</physicType>
|
|
<width>2.54</width>
|
|
<height>2.54</height>
|
|
<length>0.33</length>
|
|
<dampningL>0.555</dampningL>
|
|
<dampningA>0.5</dampningA>
|
|
<renderable>false</renderable>
|
|
</objectData>
|
|
|
|
<objectData>
|
|
<modelPath>switchOuter.obj</modelPath>
|
|
<texturePath>cgtextures/switchOuterTexture.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.6</diffuseFactor>
|
|
<specularFactor>0.4</specularFactor>
|
|
<shininess>1.0</shininess>
|
|
<physicType>None</physicType>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<!-- lengh may not be exact -->
|
|
<objectData>
|
|
<modelPath>simpleWall.obj</modelPath>
|
|
<texturePath>cgtextures/simpleWallTexture.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.6</diffuseFactor>
|
|
<specularFactor>0.4</specularFactor>
|
|
<shininess>1.0</shininess>
|
|
<physicType>Box</physicType>
|
|
<width>1.2</width>
|
|
<height>6</height>
|
|
<length>6</length>
|
|
<dampningL>0.555</dampningL>
|
|
<dampningA>0.5</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<objectData>
|
|
<modelPath>gate.obj</modelPath>
|
|
<texturePath>cgtextures/gateTexture.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.6</diffuseFactor>
|
|
<specularFactor>0.4</specularFactor>
|
|
<shininess>2.0</shininess>
|
|
<physicType>Box</physicType>
|
|
<width>1.2</width>
|
|
<height>6</height>
|
|
<length>6</length>
|
|
<dampningL>0.555</dampningL>
|
|
<dampningA>0.5</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<objectData>
|
|
<modelPath>movableBlock.obj</modelPath>
|
|
<texturePath>cgtextures/movableBlockTexture.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.6</diffuseFactor>
|
|
<specularFactor>0.4</specularFactor>
|
|
<shininess>2.0</shininess>
|
|
<physicType>Box</physicType>
|
|
<width>1.56</width>
|
|
<height>1.56</height>
|
|
<length>1.56</length>
|
|
<dampningL>0.555</dampningL>
|
|
<dampningA>0.5</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<objectData>
|
|
<modelPath>brazier.obj</modelPath>
|
|
<texturePath>cgtextures/brazierTexture.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.6</diffuseFactor>
|
|
<specularFactor>0.4</specularFactor>
|
|
<shininess>1.0</shininess>
|
|
<physicType>TriangleMesh</physicType>
|
|
<dampningL>0.555</dampningL>
|
|
<dampningA>0.5</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<objectData>
|
|
<modelPath>hint.obj</modelPath>
|
|
<texturePath>hintTexture2.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.6</diffuseFactor>
|
|
<specularFactor>0.4</specularFactor>
|
|
<shininess>1.0</shininess>
|
|
<physicType>TriangleMesh</physicType>
|
|
<dampningL>0.555</dampningL>
|
|
<dampningA>0.5</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|
|
|
|
<objectData>
|
|
<modelPath>exit.obj</modelPath>
|
|
<texturePath>cgtextures/exitTexture.png</texturePath>
|
|
<ambientFactor>0.1</ambientFactor>
|
|
<diffuseFactor>0.6</diffuseFactor>
|
|
<specularFactor>0.4</specularFactor>
|
|
<shininess>1.0</shininess>
|
|
<physicType>TriangleMesh</physicType>
|
|
<dampningL>0.555</dampningL>
|
|
<dampningA>0.5</dampningA>
|
|
<renderable>true</renderable>
|
|
</objectData>
|