Saxum/extern/acgl/include/ACGL/OpenGL/Creator/Texture2DCreator.hh
2014-10-20 17:31:26 +02:00

37 lines
1.2 KiB
C++

/***********************************************************************
* Copyright 2011-2013 Computer Graphics Group RWTH Aachen University. *
* All rights reserved. *
* Distributed under the terms of the MIT License (see LICENSE.TXT). *
**********************************************************************/
#pragma once
#include <ACGL/ACGL.hh>
#include <ACGL/Resource/SingleFileBasedCreator.hh>
#include <ACGL/OpenGL/Objects/Texture.hh>
#include <ACGL/Base/Settings.hh>
namespace ACGL{
namespace OpenGL{
class Texture2DCreator : public Resource::SingleFileBasedCreator<Texture2D>
{
public:
Texture2DCreator(const std::string& _filename)
: Resource::SingleFileBasedCreator<Texture2D>(_filename, Base::Settings::the()->getFullTexturePath() ) {}
virtual ~Texture2DCreator() {}
Texture2DCreator& setResourceName(const std::string &_resourceName) { mResourceName = _resourceName; return *this; }
//! try to create a 2D mip-mapped texture
virtual SharedTexture2D create();
//! update the texture data, create mipmaps if mipmapping is on. Don't change any other settings
//! (e.g. filtering settings)
virtual bool update(SharedTexture2D& _texture);
};
} // OpenGL
} // ACGL