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application.cc
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Do not render behind the skydome.
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2015-03-17 19:10:23 +01:00 |
application.hh
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Introducing windowed fullscreen. Closes #9.
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2015-03-15 17:48:46 +01:00 |
camera.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
camera.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
chunk.cc
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
chunk.hh
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
debugDraw.cc
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Removed debug draw memory leak.
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2015-03-14 14:52:40 +01:00 |
debugDraw.hh
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
entity.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
entity.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
flame.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
flame.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
graphics.cc
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
graphics.hh
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
keyboardState.hh
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Changed how key states are handled.
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2015-03-12 19:14:14 +01:00 |
level.cc
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
level.hh
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
light.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
light.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
loader.cc
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Implemented cross chunk objects. This concludes the chunk render implementation and closes #4.
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2015-03-18 08:54:38 +01:00 |
loader.hh
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Made heightmap path configurable from level.
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2015-03-14 13:00:47 +01:00 |
main.cc
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Reenabling fps display in release build.
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2015-03-17 09:41:37 +01:00 |
main.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
material.cc
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Sped up the lookup of the texture unit.
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2015-03-19 18:26:51 +01:00 |
material.hh
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Sped up the lookup of the texture unit.
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2015-03-19 18:26:51 +01:00 |
model.cc
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Reenabling debug features for debug builds.
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2015-03-15 15:18:16 +01:00 |
model.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
object.cc
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
object.hh
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
physics.cc
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Do not update objects which have a mass of zero and can therefore by definition not change position or rotation.
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2015-03-16 16:05:36 +01:00 |
physics.hh
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
skydome.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
skydome.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
terrain.cc
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Now also using the correct chunks for the objects and rendering only the chunks which are necessary.
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2015-03-17 14:54:18 +01:00 |
terrain.hh
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Now generating seperate terrain meshes for chunks.
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2015-03-17 12:08:49 +01:00 |
trigger.cc
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Removing debug output from lua scripts for release builds.
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2015-03-15 18:46:44 +01:00 |
trigger.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |