Saxum/game
2015-03-20 23:45:28 +01:00
..
application.cc Do not render behind the skydome. 2015-03-17 19:10:23 +01:00
application.hh Introducing windowed fullscreen. Closes #9. 2015-03-15 17:48:46 +01:00
camera.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
camera.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
chunk.cc Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12. 2015-03-20 23:45:28 +01:00
chunk.hh Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12. 2015-03-20 23:45:28 +01:00
debugDraw.cc Removed debug draw memory leak. 2015-03-14 14:52:40 +01:00
debugDraw.hh Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
entity.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
entity.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
flame.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
flame.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
graphics.cc Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12. 2015-03-20 23:45:28 +01:00
graphics.hh Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12. 2015-03-20 23:45:28 +01:00
keyboardState.hh Changed how key states are handled. 2015-03-12 19:14:14 +01:00
level.cc Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12. 2015-03-20 23:45:28 +01:00
level.hh Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12. 2015-03-20 23:45:28 +01:00
light.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
light.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
loader.cc Implemented cross chunk objects. This concludes the chunk render implementation and closes #4. 2015-03-18 08:54:38 +01:00
loader.hh Made heightmap path configurable from level. 2015-03-14 13:00:47 +01:00
main.cc Reenabling fps display in release build. 2015-03-17 09:41:37 +01:00
main.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
material.cc Sped up the lookup of the texture unit. 2015-03-19 18:26:51 +01:00
material.hh Sped up the lookup of the texture unit. 2015-03-19 18:26:51 +01:00
model.cc Reenabling debug features for debug builds. 2015-03-15 15:18:16 +01:00
model.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
object.cc Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12. 2015-03-20 23:45:28 +01:00
object.hh Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12. 2015-03-20 23:45:28 +01:00
physics.cc Do not update objects which have a mass of zero and can therefore by definition not change position or rotation. 2015-03-16 16:05:36 +01:00
physics.hh Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
skydome.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
skydome.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
terrain.cc Now also using the correct chunks for the objects and rendering only the chunks which are necessary. 2015-03-17 14:54:18 +01:00
terrain.hh Now generating seperate terrain meshes for chunks. 2015-03-17 12:08:49 +01:00
trigger.cc Removing debug output from lua scripts for release builds. 2015-03-15 18:46:44 +01:00
trigger.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00