Saxum/Shader
2015-01-20 13:11:43 +01:00
..
depth.fsh Tried some stuff(tried doing depth buffer calculation in world space) nothing works. 2015-01-20 13:11:43 +01:00
depth.vsh Tried some stuff(tried doing depth buffer calculation in world space) nothing works. 2015-01-20 13:11:43 +01:00
phong.fsh Tried some stuff(tried doing depth buffer calculation in world space) nothing works. 2015-01-20 13:11:43 +01:00
phong.vsh Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00