42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#ifndef GRAPHICS_HH_INCLUDED
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#define GRAPHICS_HH_INCLUDED
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#include <ACGL/OpenGL/GL.hh>
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#include <GLFW/glfw3.h>
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#include <ACGL/Math/Math.hh>
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#include <ACGL/OpenGL/Objects/FrameBufferObject.hh>
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#include "level.hh"
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class Graphics {
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public:
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Graphics(glm::uvec2 windowSize, float nearPlane, float farPlane);
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Graphics();
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void init(Level* level);
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void render();
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glm::mat4 buildViewMatrix(Level* level);
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glm::uvec2 getWindowSize();
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bool createWindow();
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GLFWwindow* getWindow();
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void resize(glm::uvec2 windowSize);
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float getFarPlane();
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private:
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void setGLFWHintsForOpenGLVersion( unsigned int _version );
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glm::uvec2 windowSize;
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float nearPlane;
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float farPlane;
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GLFWwindow* window;
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ACGL::OpenGL::SharedShaderProgram lightingShader;
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ACGL::OpenGL::SharedShaderProgram depthShader;
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ACGL::OpenGL::SharedTexture2D depthTexture;
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ACGL::OpenGL::SharedFrameBufferObject framebuffer;
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std::vector<ACGL::OpenGL::SharedTextureCubeMap> depth_cubeMaps;
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ACGL::OpenGL::SharedFrameBufferObject framebuffer_cube;
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ACGL::OpenGL::SharedFrameBufferObject framebuffer_cube2;
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ACGL::OpenGL::SharedTexture2D depthTexture_cube;
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static const int cube_size;
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Level* level;
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};
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#endif
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