.. |
scripts
|
Added scripts and triggers to open the second door.
|
2015-03-02 17:20:02 +01:00 |
1Backup.png
|
Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
|
2015-02-26 17:11:02 +01:00 |
Compositions.xml
|
Moved torch light up to account for new torch model.
|
2015-03-03 11:05:34 +01:00 |
heightmapLvl0.png
|
Restructured directory tree.
|
2015-02-14 09:49:29 +01:00 |
heightmapLvl1.png
|
Completed work on the switch room (for now)
|
2015-02-27 15:42:16 +01:00 |
heightmapLvl1.xcf
|
Completed work on the switch room (for now)
|
2015-02-27 15:42:16 +01:00 |
heightmapLvl02.png
|
Restructured directory tree.
|
2015-02-14 09:49:29 +01:00 |
Level0.png
|
Updated Level0 to be runable.
|
2015-02-20 13:40:59 +01:00 |
Level0.xcf
|
Updated Level0 to be runable.
|
2015-02-20 13:40:59 +01:00 |
Level0.xml
|
Updated Level0 to be runable.
|
2015-02-20 13:40:59 +01:00 |
Level0Backup.png
|
Updated Level0 to be runable.
|
2015-02-20 13:40:59 +01:00 |
Level0Backup.xml
|
Updated Level0 to be runable.
|
2015-02-20 13:40:59 +01:00 |
Level1.png
|
Integrated Simons Level1.png changes from the .xcf.
|
2015-02-27 17:21:52 +01:00 |
Level1.xcf
|
prepared switch room for adding braziers
|
2015-02-27 15:47:36 +01:00 |
Level1.xml
|
Added scripts and triggers to open the second door.
|
2015-03-02 17:20:02 +01:00 |
Level1Backup.png
|
Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it.
|
2015-02-20 15:06:43 +01:00 |
Level1Backup.xml
|
Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes.
|
2015-02-27 17:11:44 +01:00 |