Saxum/Levels/scripts/deleteRandomObject.lua

15 lines
339 B
Lua

function trigger(objectToChange)
if(not level) then
print("No level found in Lua!")
return
end
if(not physics) then
print("No physics found in Lua!")
return
end
a = level:getObjectCount()
rand = math.random(0, a - 1)
level:deleteObject(rand)
print("Triggered from Lua!")
end