641 lines
20 KiB
C++
641 lines
20 KiB
C++
// ---------------------------------------------------------------------------
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//
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// @file TwDirect3D9.cpp
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// @author Philippe Decaudin - http://www.antisphere.com
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// @license This file is part of the AntTweakBar library.
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// For conditions of distribution and use, see License.txt
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//
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// ---------------------------------------------------------------------------
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#include "TwPrecomp.h"
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#include "TwDirect3D9.h"
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#include "TwMgr.h"
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#include <d3d9.h>
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#ifdef _DEBUG
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// #include <dxerr9.h>
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// #pragma comment(lib, "dxerr9")
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#endif // _DEBUG
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using namespace std;
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const char *g_ErrCantLoadD3D9 = "Cannot load Direct3D9 library dynamically";
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const char *g_ErrCantUnloadD3D9 = "Cannot unload Direct3D9 library";
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// ---------------------------------------------------------------------------
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static IDirect3DTexture9 *BindFont(IDirect3DDevice9 *_Dev, const CTexFont *_Font)
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{
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assert(_Font!=NULL);
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IDirect3DTexture9 *Tex = NULL;
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IDirect3DDevice9Ex *D3DDev9Ex = NULL;
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bool IsD3DDev9Ex = SUCCEEDED(_Dev->QueryInterface(__uuidof(IDirect3DDevice9Ex), (void **)&D3DDev9Ex)) && D3DDev9Ex != NULL;
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HRESULT hr;
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if (IsD3DDev9Ex)
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{
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hr = _Dev->CreateTexture(_Font->m_TexWidth, _Font->m_TexHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &Tex, NULL);
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D3DDev9Ex->Release();
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}
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else
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hr = _Dev->CreateTexture(_Font->m_TexWidth, _Font->m_TexHeight, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Tex, NULL);
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if( FAILED(hr) )
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return NULL;
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D3DLOCKED_RECT r;
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hr = Tex->LockRect(0, &r, NULL, 0);
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if( SUCCEEDED(hr) )
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{
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color32 *p = static_cast<color32 *>(r.pBits);
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for( int i=0; i<_Font->m_TexWidth*_Font->m_TexHeight; ++i, ++p )
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*p = 0x00ffffff | (((color32)(_Font->m_TexBytes[i]))<<24);
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Tex->UnlockRect(0);
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}
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return Tex;
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}
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// ---------------------------------------------------------------------------
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static void UnbindFont(IDirect3DDevice9 *_Dev, IDirect3DTexture9 *_Tex)
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{
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(void)_Dev;
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if( _Tex )
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_Tex->Release();
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}
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// ---------------------------------------------------------------------------
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struct CState
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{
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IDirect3DStateBlock9 *m_StateBlock;
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// DeviceCaps (filled by constructor)
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D3DCAPS9 m_Caps;
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void Save();
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void Restore();
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CState(IDirect3DDevice9 *_Dev);
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~CState();
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private:
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IDirect3DDevice9 *m_D3DDev;
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};
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CState::CState(IDirect3DDevice9 *_Dev)
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{
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ZeroMemory(this, sizeof(CState));
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m_D3DDev = _Dev;
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m_D3DDev->GetDeviceCaps(&m_Caps);
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}
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CState::~CState()
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{
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if( m_StateBlock )
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{
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UINT rc = m_StateBlock->Release();
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assert( rc==0 ); (void)rc;
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m_StateBlock = NULL;
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}
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}
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void CState::Save()
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{
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if( !m_StateBlock && m_D3DDev )
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m_D3DDev->CreateStateBlock(D3DSBT_ALL, &m_StateBlock);
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if( m_StateBlock )
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m_StateBlock->Capture();
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}
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void CState::Restore()
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{
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if( m_StateBlock )
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m_StateBlock->Apply();
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}
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// ---------------------------------------------------------------------------
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int CTwGraphDirect3D9::Init()
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{
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assert(g_TwMgr->m_Device!=NULL);
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m_D3DDev = static_cast<IDirect3DDevice9 *>(g_TwMgr->m_Device);
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m_Drawing = false;
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m_FontTex = NULL;
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m_FontD3DTex = NULL;
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D3DDEVICE_CREATION_PARAMETERS cp;
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m_D3DDev->GetCreationParameters(&cp);
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m_PureDevice = ( cp.BehaviorFlags & D3DCREATE_PUREDEVICE ) ? true : false;
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m_WndWidth = 0;
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m_WndHeight = 0;
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m_State = new CState(m_D3DDev);
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m_ViewportInit = new D3DVIEWPORT9;
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ZeroMemory(m_ViewportInit, sizeof(D3DVIEWPORT9));
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m_OffsetX = 0;
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m_OffsetY = 0;
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return 1;
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}
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// ---------------------------------------------------------------------------
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int CTwGraphDirect3D9::Shut()
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{
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assert(m_Drawing==false);
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UnbindFont(m_D3DDev, m_FontD3DTex);
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m_FontD3DTex = NULL;
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delete m_State;
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m_State = NULL;
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m_D3DDev = NULL;
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delete m_ViewportInit;
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m_ViewportInit = NULL;
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return 1;
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}
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// ---------------------------------------------------------------------------
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void CTwGraphDirect3D9::BeginDraw(int _WndWidth, int _WndHeight)
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{
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assert(m_Drawing==false && _WndWidth>0 && _WndHeight>0);
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m_Drawing = true;
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m_WndWidth = _WndWidth;
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m_WndHeight = _WndHeight;
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m_OffsetX = 0;
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m_OffsetY = 0;
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// save context
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if( !m_PureDevice )
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m_State->Save();
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if( m_WndWidth>0 && m_WndHeight>0 )
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{
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D3DVIEWPORT9 Vp;
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Vp.X = 0;
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Vp.Y = 0;
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Vp.Width = m_WndWidth;
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Vp.Height = m_WndHeight;
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Vp.MinZ = 0;
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Vp.MaxZ = 1;
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m_D3DDev->SetViewport(&Vp);
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//D3DMATRIX Transfo = { 2.0f/_WndWidth,0,0,0, 0,2.0f/_WndHeight,0,0, 0,0,-1,0, 0,0,0,1 };
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//m_D3DDev->SetTransform(D3DTS_PROJECTION, &Transfo);
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}
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m_D3DDev->GetViewport(static_cast<D3DVIEWPORT9 *>(m_ViewportInit));
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// const D3DMATRIX id = { 1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 };
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// m_D3DDev->SetTransform(D3DTS_VIEW, &id);
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// m_D3DDev->SetTransform(D3DTS_WORLD, &id);
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// m_D3DDev->SetTransform(D3DTS_TEXTURE0, &id);
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m_D3DDev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
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m_D3DDev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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m_D3DDev->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
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m_D3DDev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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m_D3DDev->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
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m_D3DDev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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m_D3DDev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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m_D3DDev->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
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m_D3DDev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
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m_D3DDev->SetRenderState(D3DRS_LASTPIXEL, FALSE);
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m_D3DDev->SetRenderState(D3DRS_FOGENABLE, FALSE);
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m_D3DDev->SetRenderState(D3DRS_STENCILENABLE, FALSE);
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m_D3DDev->SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F);
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m_D3DDev->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
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if( m_State->m_Caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND )
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m_D3DDev->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
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//if( m_State->m_Caps.LineCaps & D3DLINECAPS_ANTIALIAS )
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m_D3DDev->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, FALSE);
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m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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m_D3DDev->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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m_D3DDev->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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m_D3DDev->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_PASSTHRU);
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m_D3DDev->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
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m_D3DDev->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
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m_D3DDev->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
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m_D3DDev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
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m_D3DDev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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m_D3DDev->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
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m_D3DDev->SetVertexShader(NULL);
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m_D3DDev->SetPixelShader(NULL);
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}
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// ---------------------------------------------------------------------------
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void CTwGraphDirect3D9::EndDraw()
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{
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assert(m_Drawing==true);
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m_Drawing = false;
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// restore context
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if( !m_PureDevice )
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m_State->Restore();
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}
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// ---------------------------------------------------------------------------
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bool CTwGraphDirect3D9::IsDrawing()
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{
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return m_Drawing;
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}
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// ---------------------------------------------------------------------------
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void CTwGraphDirect3D9::Restore()
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{
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if( m_State )
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if( m_State->m_StateBlock )
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{
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UINT rc = m_State->m_StateBlock->Release();
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assert( rc==0 ); (void)rc;
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m_State->m_StateBlock = NULL;
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}
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UnbindFont(m_D3DDev, m_FontD3DTex);
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m_FontD3DTex = NULL;
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m_FontTex = NULL;
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}
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// ---------------------------------------------------------------------------
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void CTwGraphDirect3D9::DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased)
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{
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assert(m_Drawing==true);
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struct CVtx
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{
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float m_Pos[4];
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DWORD m_Color;
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};
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CVtx p[2];
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p[0].m_Pos[0] = (float)(_X0 + m_OffsetX);
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p[0].m_Pos[1] = (float)(_Y0 + m_OffsetY);
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p[0].m_Pos[2] = 0;
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p[0].m_Pos[3] = 0;
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p[0].m_Color = _Color0;
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p[1].m_Pos[0] = (float)(_X1 + m_OffsetX);
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p[1].m_Pos[1] = (float)(_Y1 + m_OffsetY);
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p[1].m_Pos[2] = 0;
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p[1].m_Pos[3] = 0;
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p[1].m_Color = _Color1;
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//if( m_State->m_Caps.LineCaps & D3DLINECAPS_ANTIALIAS )
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m_D3DDev->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, (_AntiAliased ? TRUE : FALSE));
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m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE);
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m_D3DDev->DrawPrimitiveUP(D3DPT_LINELIST, 1, p, sizeof(CVtx));
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//if( m_State->m_Caps.LineCaps & D3DLINECAPS_ANTIALIAS )
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m_D3DDev->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, FALSE);
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}
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// ---------------------------------------------------------------------------
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void CTwGraphDirect3D9::DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11)
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{
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assert(m_Drawing==true);
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// border adjustment
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if(_X0<_X1)
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++_X1;
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else if(_X0>_X1)
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++_X0;
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if(_Y0<_Y1)
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++_Y1;
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else if(_Y0>_Y1)
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++_Y0;
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struct CVtx
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{
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float m_Pos[4];
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DWORD m_Color;
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};
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CVtx p[4];
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p[0].m_Pos[0] = (float)(_X1 + m_OffsetX);
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p[0].m_Pos[1] = (float)(_Y0 + m_OffsetY);
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p[0].m_Pos[2] = 0;
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p[0].m_Pos[3] = 1;
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p[0].m_Color = _Color10;
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p[1].m_Pos[0] = (float)(_X0 + m_OffsetX);
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p[1].m_Pos[1] = (float)(_Y0 + m_OffsetY);
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p[1].m_Pos[2] = 0;
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p[1].m_Pos[3] = 1;
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p[1].m_Color = _Color00;
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p[2].m_Pos[0] = (float)(_X1 + m_OffsetX);
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p[2].m_Pos[1] = (float)(_Y1 + m_OffsetY);
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p[2].m_Pos[2] = 0;
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p[2].m_Pos[3] = 1;
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p[2].m_Color = _Color11;
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p[3].m_Pos[0] = (float)(_X0 + m_OffsetX);
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p[3].m_Pos[1] = (float)(_Y1 + m_OffsetY);
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p[3].m_Pos[2] = 0;
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p[3].m_Pos[3] = 1;
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p[3].m_Color = _Color01;
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m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE);
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m_D3DDev->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, p, sizeof(CVtx));
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}
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// ---------------------------------------------------------------------------
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void *CTwGraphDirect3D9::NewTextObj()
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{
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return new CTextObj;
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}
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// ---------------------------------------------------------------------------
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void CTwGraphDirect3D9::DeleteTextObj(void *_TextObj)
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{
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assert(_TextObj!=NULL);
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delete static_cast<CTextObj *>(_TextObj);
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}
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// ---------------------------------------------------------------------------
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void CTwGraphDirect3D9::BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth)
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{
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assert(m_Drawing==true);
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assert(_TextObj!=NULL);
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assert(_Font!=NULL);
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if( _Font != m_FontTex )
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{
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UnbindFont(m_D3DDev, m_FontD3DTex);
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m_FontD3DTex = BindFont(m_D3DDev, _Font);
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m_FontTex = _Font;
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}
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CTextObj *TextObj = static_cast<CTextObj *>(_TextObj);
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TextObj->m_TextVerts.resize(0);
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TextObj->m_BgVerts.resize(0);
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TextObj->m_LineColors = (_LineColors!=NULL);
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TextObj->m_LineBgColors = (_LineBgColors!=NULL);
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int x, x1, y, y1, i, Len;
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unsigned char ch;
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const unsigned char *Text;
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color32 LineColor = COLOR32_RED;
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CTextVtx Vtx;
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Vtx.m_Pos[2] = 0;
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Vtx.m_Pos[3] = 1;
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CBgVtx BgVtx;
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BgVtx.m_Pos[2] = 0;
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BgVtx.m_Pos[3] = 1;
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for( int Line=0; Line<_NbLines; ++Line )
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{
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x = 0;
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y = Line * (_Font->m_CharHeight+_Sep);
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y1 = y+_Font->m_CharHeight;
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Len = (int)_TextLines[Line].length();
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Text = (const unsigned char *)(_TextLines[Line].c_str());
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if( _LineColors!=NULL )
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LineColor = _LineColors[Line];
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for( i=0; i<Len; ++i )
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{
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ch = Text[i];
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x1 = x + _Font->m_CharWidth[ch];
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Vtx.m_Color = LineColor;
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Vtx.m_Pos[0] = (float)x;
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Vtx.m_Pos[1] = (float)y;
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Vtx.m_UV [0] = _Font->m_CharU0[ch];
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Vtx.m_UV [1] = _Font->m_CharV0[ch];
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TextObj->m_TextVerts.push_back(Vtx);
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Vtx.m_Pos[0] = (float)x1;
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Vtx.m_Pos[1] = (float)y;
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Vtx.m_UV [0] = _Font->m_CharU1[ch];
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Vtx.m_UV [1] = _Font->m_CharV0[ch];
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TextObj->m_TextVerts.push_back(Vtx);
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Vtx.m_Pos[0] = (float)x;
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Vtx.m_Pos[1] = (float)y1;
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Vtx.m_UV [0] = _Font->m_CharU0[ch];
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Vtx.m_UV [1] = _Font->m_CharV1[ch];
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TextObj->m_TextVerts.push_back(Vtx);
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Vtx.m_Pos[0] = (float)x1;
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Vtx.m_Pos[1] = (float)y;
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Vtx.m_UV [0] = _Font->m_CharU1[ch];
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Vtx.m_UV [1] = _Font->m_CharV0[ch];
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TextObj->m_TextVerts.push_back(Vtx);
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Vtx.m_Pos[0] = (float)x1;
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Vtx.m_Pos[1] = (float)y1;
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Vtx.m_UV [0] = _Font->m_CharU1[ch];
|
|
Vtx.m_UV [1] = _Font->m_CharV1[ch];
|
|
TextObj->m_TextVerts.push_back(Vtx);
|
|
|
|
Vtx.m_Pos[0] = (float)x;
|
|
Vtx.m_Pos[1] = (float)y1;
|
|
Vtx.m_UV [0] = _Font->m_CharU0[ch];
|
|
Vtx.m_UV [1] = _Font->m_CharV1[ch];
|
|
TextObj->m_TextVerts.push_back(Vtx);
|
|
|
|
x = x1;
|
|
}
|
|
if( _BgWidth>0 )
|
|
{
|
|
if( _LineBgColors!=NULL )
|
|
BgVtx.m_Color = _LineBgColors[Line];
|
|
else
|
|
BgVtx.m_Color = COLOR32_BLACK;
|
|
|
|
BgVtx.m_Pos[0] = -1;
|
|
BgVtx.m_Pos[1] = (float)y;
|
|
TextObj->m_BgVerts.push_back(BgVtx);
|
|
|
|
BgVtx.m_Pos[0] = (float)(_BgWidth+1);
|
|
BgVtx.m_Pos[1] = (float)y;
|
|
TextObj->m_BgVerts.push_back(BgVtx);
|
|
|
|
BgVtx.m_Pos[0] = -1;
|
|
BgVtx.m_Pos[1] = (float)y1;
|
|
TextObj->m_BgVerts.push_back(BgVtx);
|
|
|
|
BgVtx.m_Pos[0] = (float)(_BgWidth+1);
|
|
BgVtx.m_Pos[1] = (float)y;
|
|
TextObj->m_BgVerts.push_back(BgVtx);
|
|
|
|
BgVtx.m_Pos[0] = (float)(_BgWidth+1);
|
|
BgVtx.m_Pos[1] = (float)y1;
|
|
TextObj->m_BgVerts.push_back(BgVtx);
|
|
|
|
BgVtx.m_Pos[0] = -1;
|
|
BgVtx.m_Pos[1] = (float)y1;
|
|
TextObj->m_BgVerts.push_back(BgVtx);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void CTwGraphDirect3D9::DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor)
|
|
{
|
|
assert(m_Drawing==true);
|
|
assert(_TextObj!=NULL);
|
|
CTextObj *TextObj = static_cast<CTextObj *>(_TextObj);
|
|
float x = (float)_X;
|
|
float y = (float)_Y;
|
|
|
|
int i;
|
|
int nv = (int)TextObj->m_TextVerts.size();
|
|
int nb = (int)TextObj->m_BgVerts.size();
|
|
|
|
if( nb>=4 )
|
|
{
|
|
for( i=0; i<nb; ++i )
|
|
{
|
|
TextObj->m_BgVerts[i].m_Pos[0] += x + m_OffsetX;
|
|
TextObj->m_BgVerts[i].m_Pos[1] += y + m_OffsetY;
|
|
if( _BgColor!=0 || !TextObj->m_LineBgColors )
|
|
TextObj->m_BgVerts[i].m_Color = _BgColor;
|
|
}
|
|
|
|
m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE);
|
|
m_D3DDev->DrawPrimitiveUP(D3DPT_TRIANGLELIST, nb/3, &(TextObj->m_BgVerts[0]), sizeof(CBgVtx));
|
|
|
|
for( i=0; i<nb; ++i )
|
|
{
|
|
TextObj->m_BgVerts[i].m_Pos[0] -= x + m_OffsetX;
|
|
TextObj->m_BgVerts[i].m_Pos[1] -= y + m_OffsetY;
|
|
}
|
|
}
|
|
|
|
if( nv>=4 )
|
|
{
|
|
for( i=0; i<nv; ++i )
|
|
{
|
|
TextObj->m_TextVerts[i].m_Pos[0] += x + m_OffsetX;
|
|
TextObj->m_TextVerts[i].m_Pos[1] += y + m_OffsetY;
|
|
}
|
|
if( _Color!=0 || !TextObj->m_LineColors )
|
|
for( i=0; i<nv; ++i )
|
|
TextObj->m_TextVerts[i].m_Color = _Color;
|
|
|
|
m_D3DDev->SetTexture(0, m_FontD3DTex);
|
|
m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1|D3DFVF_TEXCOORDSIZE2(0));
|
|
m_D3DDev->DrawPrimitiveUP(D3DPT_TRIANGLELIST, nv/3, &(TextObj->m_TextVerts[0]), sizeof(CTextVtx));
|
|
|
|
for( i=0; i<nv; ++i )
|
|
{
|
|
TextObj->m_TextVerts[i].m_Pos[0] -= x + m_OffsetX;
|
|
TextObj->m_TextVerts[i].m_Pos[1] -= y + m_OffsetY;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void CTwGraphDirect3D9::ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY)
|
|
{
|
|
if( _Width>0 && _Height>0 )
|
|
{
|
|
D3DVIEWPORT9 Vp;
|
|
Vp.X = _X0;
|
|
Vp.Y = _Y0;
|
|
Vp.Width = _Width;
|
|
Vp.Height = _Height;
|
|
Vp.MinZ = 0;
|
|
Vp.MaxZ = 1;
|
|
m_D3DDev->SetViewport(&Vp);
|
|
|
|
m_OffsetX = _X0 + _OffsetX;
|
|
m_OffsetY = _Y0 + _OffsetY - 1;
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void CTwGraphDirect3D9::RestoreViewport()
|
|
{
|
|
m_D3DDev->SetViewport(static_cast<D3DVIEWPORT9 *>(m_ViewportInit));
|
|
m_OffsetX = m_OffsetY = 0;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void CTwGraphDirect3D9::SetScissor(int _X0, int _Y0, int _Width, int _Height)
|
|
{
|
|
if( _Width>0 && _Height>0 )
|
|
{
|
|
RECT Rect;
|
|
Rect.left = _X0 - 1;
|
|
Rect.right = Rect.left + _Width - 1;
|
|
Rect.top = _Y0;
|
|
Rect.bottom = Rect.top + _Height;
|
|
m_D3DDev->SetScissorRect(&Rect);
|
|
m_D3DDev->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
|
}
|
|
else
|
|
m_D3DDev->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void CTwGraphDirect3D9::DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode)
|
|
{
|
|
assert(m_Drawing==true);
|
|
|
|
if( _NumTriangles<0 )
|
|
return;
|
|
|
|
DWORD prevCullMode = D3DCULL_NONE;
|
|
m_D3DDev->GetRenderState(D3DRS_CULLMODE, &prevCullMode);
|
|
if( _CullMode==CULL_CW )
|
|
m_D3DDev->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
|
|
else if( _CullMode==CULL_CCW )
|
|
m_D3DDev->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
|
else
|
|
m_D3DDev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
|
|
|
if( (int)m_TriVertices.size()<3*_NumTriangles )
|
|
m_TriVertices.resize(3*_NumTriangles);
|
|
|
|
for( int i=0; i<3*_NumTriangles; ++i )
|
|
{
|
|
m_TriVertices[i].m_Pos[0] = (float)(_Vertices[2*i+0] + m_OffsetX);
|
|
m_TriVertices[i].m_Pos[1] = (float)(_Vertices[2*i+1] + m_OffsetY);
|
|
m_TriVertices[i].m_Pos[2] = 0;
|
|
m_TriVertices[i].m_Pos[3] = 1;
|
|
m_TriVertices[i].m_Color = _Colors[i];
|
|
}
|
|
|
|
m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE);
|
|
m_D3DDev->DrawPrimitiveUP(D3DPT_TRIANGLELIST, _NumTriangles, &(m_TriVertices[0]), sizeof(CTriVtx));
|
|
|
|
m_D3DDev->SetRenderState(D3DRS_CULLMODE, prevCullMode);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|