43 lines
964 B
C++
43 lines
964 B
C++
#include "material.hh"
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Material::Material(std::string filePath, float ambientFactor, float diffuseFactor,
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float specularFactor, float shininess, bool movingTexture) {
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reference = ACGL::OpenGL::Texture2DFileManager::the()->get(ACGL::OpenGL::Texture2DCreator(filePath));
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reference->generateMipmaps();
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this->ambientFactor = ambientFactor;
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this->diffuseFactor = diffuseFactor;
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this->specularFactor = specularFactor;
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this->shininess = shininess;
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this->movingTexture = movingTexture;
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}
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Material::Material() {
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}
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Material::~Material() {
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}
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ACGL::OpenGL::SharedTexture2D Material::getReference() {
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return reference;
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}
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float Material::getAmbientFactor(){
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return ambientFactor;
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}
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float Material::getDiffuseFactor(){
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return diffuseFactor;
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}
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float Material::getSpecularFactor() {
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return specularFactor;
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}
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float Material::getShininess() {
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return shininess;
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}
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bool Material::isMoving(){
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return movingTexture;
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}
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