39 lines
1.4 KiB
Lua
39 lines
1.4 KiB
Lua
local global = require( "global" )
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if(global.triggeredOpenSecondDoor4 == nil) then
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global.triggeredOpenSecondDoor4 = false
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end
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function trigger(objectToChange)
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if(global.triggeredOpenSecondDoor4 == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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if(global.openSecondDoorCounter == nil) then
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global.openSecondDoorCounter = 0
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end
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if(global.openSecondDoorCounter == 3) then
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global.openSecondDoorCounter = global.openSecondDoorCounter + 1
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end
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global.triggeredOpenSecondDoor4 = true
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if(global.triggeredOpenSecondDoor1 == true and global.triggeredOpenSecondDoor2 == true and global.triggeredOpenSecondDoor3 == true and global.triggeredOpenSecondDoor4 == true) then
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if(global.openSecondDoorCounter == 4) then
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local strength = 100
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local xPos = -81.5
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local yPos = 33
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local zPos = 4.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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else
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global.openSecondDoorCounter = 0
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global.triggeredOpenSecondDoor1 = false
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global.triggeredOpenSecondDoor2 = false
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global.triggeredOpenSecondDoor3 = false
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global.triggeredOpenSecondDoor4 = false
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end
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end
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print("openSecondDoor4")
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end
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end
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