56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#include "level.hh"
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Level::Level(std::string filePath){
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this->filePath = filePath;
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this->terrain = Terrain(filePath + "/terrain");
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}
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Level::Level() {
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}
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Level::~Level() {
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}
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void Level::load(ACGL::OpenGL::SharedShaderProgram shader) {
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this->terrain.load();
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// currently hard coded should later read this stuff out of a file
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// load the geometry of the stanford bunny and build a VAO:
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Model model = Model("Bunny.obj");
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// load a texture:
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Material material = Material("clownfishBunny.png", 0.1f, 0.5f, 0.5f, 3.0f);
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//Create object
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Object object = Object(model, material, glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(0.0f, 0.0f, 0.0f), shader);
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objects.push_back(object);
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//set lighting parameters
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ambientLight = glm::vec3(1.0f, 1.0f, 1.0f);
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Light light = Light(glm::vec3(-3.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 0.0f, 0.0f), 2.0f);
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lights.push_back(light);
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Light light2 = Light(glm::vec3(3.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f), 2.0f);
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lights.push_back(light2);
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}
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void Level::render() {
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for(unsigned int i = 0; i<objects.size(); i++) {
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objects[i].render();
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}
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this->terrain.render();
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}
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void Level::update(float runTime) {
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// rotate bunny
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objects[0].setRotation(glm::vec3(0.0f, 1.0472f * runTime, 0.0f));
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}
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glm::vec3 Level::getAmbientLight() {
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return ambientLight;
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}
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std::vector<Light> Level::getLights() {
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return lights;
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}
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