Saxum/data/shader
2015-03-06 16:14:59 +01:00
..
depth_cube.fsh Removing unused code. 2015-03-05 16:17:21 +01:00
depth_cube.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.fsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
flame_color.fsh Added shader which could manipulate the color of the flames. 2015-03-06 09:21:38 +01:00
flame_color.vsh Added shader which could manipulate the color of the flames. 2015-03-06 09:21:38 +01:00
flame_post.fsh Fixed blurring of flames with stencil buffer. 2015-03-04 11:25:02 +01:00
flame_post.vsh Introduced flame post processing shader. 2015-03-03 23:27:41 +01:00
flame.fsh Gave the flames it's own framebuffer to be able to manipulate it's color. 2015-03-06 09:16:29 +01:00
flame.gsh Now also blurring the edges of the flames. 2015-03-04 12:13:58 +01:00
flame.vsh Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
merge.fsh Gave the flames it's own framebuffer to be able to manipulate it's color. 2015-03-06 09:16:29 +01:00
merge.vsh Gave the flames it's own framebuffer to be able to manipulate it's color. 2015-03-06 09:16:29 +01:00
phong.fsh Made bias variable to get smaller bias for smaller shadow maps. 2015-03-03 11:04:39 +01:00
phong.vsh Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00
skydome.fsh Fixed y value of the sun. 2015-03-06 16:14:59 +01:00
skydome.vsh Fixed y value of the sun. 2015-03-06 16:14:59 +01:00