Saxum/Shader
2014-12-04 13:26:06 +01:00
..
depth.fsh Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture. 2014-12-04 13:21:20 +01:00
depth.vsh Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00
phong.fsh Improving bias on slopes. 2014-12-04 13:26:06 +01:00
phong.vsh Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00