87 lines
2.8 KiB
C
87 lines
2.8 KiB
C
/*
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* Copyright 1993-2006 NVIDIA Corporation. All rights reserved.
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*
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* NOTICE TO USER:
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*
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* This source code is subject to NVIDIA ownership rights under U.S. and
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* international Copyright laws.
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*
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* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
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* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
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* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
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* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
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* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
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* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
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* OR PERFORMANCE OF THIS SOURCE CODE.
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*
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* U.S. Government End Users. This source code is a "commercial item" as
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* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
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* "commercial computer software" and "commercial computer software
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* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
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* and is provided to the U.S. Government only as a commercial end item.
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* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
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* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
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* source code with only those rights set forth herein.
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*/
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#ifndef CUTIL_GL_ERROR
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#define CUTIL_GL_ERROR
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/* CUda UTility Library */
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// includes, system
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#ifdef _WIN32
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# define WINDOWS_LEAN_AND_MEAN
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# include <windows.h>
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# include <stdlib.h>
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# undef min
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# undef max
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#endif
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// includes, graphics
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#if defined (__APPLE__) || defined(MACOSX)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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////////////////////////////////////////////////////////////////////////////
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//! Check for OpenGL error
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//! @return CUTTrue if no GL error has been encountered, otherwise 0
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//! @param file __FILE__ macro
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//! @param line __LINE__ macro
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//! @note The GL error is listed on stderr
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//! @note This function should be used via the CHECK_ERROR_GL() macro
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////////////////////////////////////////////////////////////////////////////
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CUTBoolean CUTIL_API
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cutCheckErrorGL( const char* file, const int line)
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{
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CUTBoolean ret_val = CUTTrue;
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// check for error
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GLenum gl_error = glGetError();
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if (gl_error != GL_NO_ERROR)
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{
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fprintf(stderr, "GL Error in file '%s' in line %d :\n", file, line);
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fprintf(stderr, "%s\n", gluErrorString(gl_error));
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ret_val = CUTFalse;
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}
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return ret_val;
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}
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#ifdef _DEBUG
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#define CUT_CHECK_ERROR_GL() \
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if( CUTFalse == cutCheckErrorGL( __FILE__, __LINE__)) { \
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exit(EXIT_FAILURE); \
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}
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#endif // _DEBUG
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#endif // CUTIL_GL_ERROR
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