Saxum/object.cc
2014-10-23 00:13:09 +02:00

23 lines
701 B
C++

#include "object.hh"
Object::Object(Model model, Texture texture, glm::vec3 position, glm::vec3 rotation,
glm::vec3 velocity, glm::vec3 angularVelocity) : Entity(position, rotation) {
this->model = model.getReference();
this->texture = texture.getReference();
this->velocity = velocity;
this->angularVelocity = angularVelocity;
//TODO ensure this is only done once per loading(static encapsulation)
shader = ACGL::OpenGL::ShaderProgramCreator("HelloWorld").attributeLocations(
model.getReference()->getAttributeLocations()).create();
shader->use();
}
Object::~Object() {
}
void Object::render() {
shader->setTexture("uTexture", texture, 0);
}