19 lines
245 B
GLSL
19 lines
245 B
GLSL
#version 150
|
|
|
|
uniform vec3 camera;
|
|
|
|
in vec3 fColor;
|
|
|
|
in GS_OUT {
|
|
vec3 normal;
|
|
}fs_in;
|
|
|
|
out vec4 oColor;
|
|
|
|
|
|
void main() {
|
|
float dotProduct = dot(fs_in.normal, camera);
|
|
vec3 color = fColor * dotProduct;
|
|
oColor = vec4(color, 0.5);
|
|
}
|