17 lines
249 B
GLSL
17 lines
249 B
GLSL
#version 150
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in vec3 vNormal;
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in vec2 vTexCoord;
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out vec4 oColor;
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uniform sampler2D uTexture;
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void main()
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{
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vec3 color = texture(uTexture, vTexCoord).rgb;
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color *= dot(normalize(vNormal),vec3(0,0,1));
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oColor = vec4( color, 1.0 );
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}
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