Saxum/Shader
2015-02-09 21:29:44 +01:00
..
depth.fsh Added non-linearization to get rid of fragments. 2015-02-05 13:19:51 +01:00
depth.vsh Tried correcting an error. Unsure if it will work. 2015-01-31 20:02:23 +01:00
phong.fsh Got multiple shadows working. The really ugly way. 2015-02-09 21:29:44 +01:00
phong.vsh Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00