Marble Puzzle/Exploration Game
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2014-12-15 18:43:10 +01:00
Blenderfiles Adding torch blenderfile. 2014-12-15 16:27:04 +01:00
converter Converter now adds a Dummy-Trigger to the xml. Copy and customize it in the Levelx.xml to create actual triggers. 2014-12-12 17:18:31 +01:00
extern Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00
Levels Merge branch 'master' of github.com:Faerbit/swp 2014-12-15 16:04:36 +01:00
Shader Not using pointlight shadows. 2014-12-15 16:48:42 +01:00
.gitignore Merged master and converter 2014-12-02 13:17:33 +01:00
application.cc Init graphics with the level instead of passing it to the render function everytime. 2014-12-15 01:05:46 +01:00
application.hh Moving shader management completely into graphics. 2014-12-01 17:49:59 +01:00
build.sh Do not build GLFW examples and tests. 2014-12-01 13:16:04 +01:00
camera.cc Merge branch 'master' of github.com:Faerbit/swp 2014-11-17 13:31:01 +01:00
camera.hh Merge branch 'master' of github.com:Faerbit/swp 2014-11-17 13:31:01 +01:00
circle.yml Changing paramter order. 2014-11-27 22:02:25 +01:00
CMakeLists.txt Reducing OpenGL version number to 3.2 again. 2014-12-15 15:10:19 +01:00
Dockerfile Always automatically update docker container. 2014-12-03 11:17:24 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
graphics.cc Not using pointlight shadows. 2014-12-15 16:48:42 +01:00
graphics.hh Replacing buildFrustum with standard glm call. 2014-12-15 11:22:32 +01:00
level.cc Implemented simple triggers. 2014-12-15 18:43:10 +01:00
level.hh Implemented simple triggers. 2014-12-15 18:43:10 +01:00
light.cc Added emtpy constructor. 2014-11-17 17:50:06 +01:00
light.hh Added emtpy constructor. 2014-11-17 17:50:06 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Init graphics with the level instead of passing it to the render function everytime. 2014-12-15 01:05:46 +01:00
main.hh Removing useless includes. 2014-12-01 12:58:04 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Added constructor with SharedVertexArrayObject argument 2014-11-14 17:34:50 +01:00
object.cc MVPs are only needed for directional shadows and not for point light shadows. 2014-12-15 13:16:27 +01:00
object.hh Moved calculation of shadowMVP to the CPU side. 2014-12-15 12:41:30 +01:00
package.sh Syncing files instead of forcing them to mega. 2014-11-27 12:36:30 +01:00
physics.cc Composition scales addapted 2014-12-15 16:02:04 +01:00
physics.hh Composition scales addapted 2014-12-15 16:02:04 +01:00
Readme.md Another update to the Readme.md. 2014-11-03 23:56:34 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc Doubled heightmap scale. 2014-12-15 16:34:44 +01:00
terrain.hh changed filePath to levelNum 2014-12-04 15:07:31 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc Implemented simple triggers. 2014-12-15 18:43:10 +01:00
trigger.hh Implemented simple triggers. 2014-12-15 18:43:10 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries.