Saxum/extern/bullet/Extras/CDTestFramework/AntTweakBar/src/TwOpenGL.cpp
Fabian Klemp aeb6218d2d Renaming.
2014-10-24 11:49:46 +02:00

908 lines
32 KiB
C++

// ---------------------------------------------------------------------------
//
// @file TwOpenGL.cpp
// @author Philippe Decaudin - http://www.antisphere.com
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include "TwPrecomp.h"
#include "LoadOGL.h"
#include "TwOpenGL.h"
#include "TwMgr.h"
using namespace std;
const char *g_ErrCantLoadOGL = "Cannot load OpenGL library dynamically";
const char *g_ErrCantUnloadOGL = "Cannot unload OpenGL library";
GLuint g_SmallFontTexID = 0;
GLuint g_NormalFontTexID = 0;
GLuint g_LargeFontTexID = 0;
// ---------------------------------------------------------------------------
// Extensions
typedef void (APIENTRY * PFNGLBindBufferARB)(GLenum target, GLuint buffer);
typedef void (APIENTRY * PFNGLBindProgramARB)(GLenum target, GLuint program);
typedef GLuint (APIENTRY * PFNGLGetHandleARB)(GLenum pname);
typedef void (APIENTRY * PFNGLUseProgramObjectARB)(GLuint programObj);
typedef void (APIENTRY * PFNGLTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * PFNGLActiveTextureARB)(GLenum texture);
typedef void (APIENTRY * PFNGLClientActiveTextureARB)(GLenum texture);
typedef void (APIENTRY * PFNGLBlendEquation)(GLenum mode);
typedef void (APIENTRY * PFNGLBlendEquationSeparate)(GLenum srcMode, GLenum dstMode);
typedef void (APIENTRY * PFNGLBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (APIENTRY * PFNGLBindVertexArray)(GLuint array);
typedef void (APIENTRY * PFNGLEnableVertexAttribArray) (GLuint index);
typedef void (APIENTRY * PFNGLDisableVertexAttribArray) (GLuint index);
typedef void (APIENTRY * PFNGLGetVertexAttribiv) (GLuint, GLenum, GLint*);
PFNGLBindBufferARB _glBindBufferARB = NULL;
PFNGLBindProgramARB _glBindProgramARB = NULL;
PFNGLGetHandleARB _glGetHandleARB = NULL;
PFNGLUseProgramObjectARB _glUseProgramObjectARB = NULL;
PFNGLTexImage3D _glTexImage3D = NULL;
PFNGLActiveTextureARB _glActiveTextureARB = NULL;
PFNGLClientActiveTextureARB _glClientActiveTextureARB = NULL;
PFNGLBlendEquation _glBlendEquation = NULL;
PFNGLBlendEquationSeparate _glBlendEquationSeparate = NULL;
PFNGLBlendFuncSeparate _glBlendFuncSeparate = NULL;
PFNGLBindVertexArray _glBindVertexArray = NULL;
PFNGLEnableVertexAttribArray _glEnableVertexAttribArray = NULL;
PFNGLDisableVertexAttribArray _glDisableVertexAttribArray = NULL;
PFNGLGetVertexAttribiv _glGetVertexAttribiv = NULL;
#ifndef GL_ARRAY_BUFFER_ARB
# define GL_ARRAY_BUFFER_ARB 0x8892
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER_ARB
# define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#endif
#ifndef GL_ARRAY_BUFFER_BINDING_ARB
# define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
# define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#endif
#ifndef GL_VERTEX_PROGRAM_ARB
# define GL_VERTEX_PROGRAM_ARB 0x8620
#endif
#ifndef GL_FRAGMENT_PROGRAM_ARB
# define GL_FRAGMENT_PROGRAM_ARB 0x8804
#endif
#ifndef GL_PROGRAM_OBJECT_ARB
# define GL_PROGRAM_OBJECT_ARB 0x8B40
#endif
#ifndef GL_TEXTURE_3D
# define GL_TEXTURE_3D 0x806F
#endif
#ifndef GL_TEXTURE0_ARB
# define GL_TEXTURE0_ARB 0x84C0
#endif
#ifndef GL_ACTIVE_TEXTURE_ARB
# define GL_ACTIVE_TEXTURE_ARB 0x84E0
#endif
#ifndef GL_CLIENT_ACTIVE_TEXTURE_ARB
# define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#endif
#ifndef GL_MAX_TEXTURE_UNITS_ARB
# define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#endif
#ifndef GL_MAX_TEXTURE_COORDS
# define GL_MAX_TEXTURE_COORDS 0x8871
#endif
#ifndef GL_TEXTURE_RECTANGLE_ARB
# define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#endif
#ifndef GL_FUNC_ADD
# define GL_FUNC_ADD 0x8006
#endif
#ifndef GL_BLEND_EQUATION
# define GL_BLEND_EQUATION 0x8009
#endif
#ifndef GL_BLEND_EQUATION_RGB
# define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
#endif
#ifndef GL_BLEND_EQUATION_ALPHA
# define GL_BLEND_EQUATION_ALPHA 0x883D
#endif
#ifndef GL_BLEND_SRC_RGB
# define GL_BLEND_SRC_RGB 0x80C9
#endif
#ifndef GL_BLEND_DST_RGB
# define GL_BLEND_DST_RGB 0x80C8
#endif
#ifndef GL_BLEND_SRC_ALPHA
# define GL_BLEND_SRC_ALPHA 0x80CB
#endif
#ifndef GL_BLEND_DST_ALPHA
# define GL_BLEND_DST_ALPHA 0x80CA
#endif
#ifndef GL_VERTEX_ARRAY_BINDING
# define GL_VERTEX_ARRAY_BINDING 0x85B5
#endif
#ifndef GL_MAX_VERTEX_ATTRIBS
# define GL_MAX_VERTEX_ATTRIBS 0x8869
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED
# define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#endif
// ---------------------------------------------------------------------------
#ifdef _DEBUG
static void CheckGLError(const char *file, int line, const char *func)
{
int err=0;
char msg[256];
while( (err=_glGetError())!=0 )
{
sprintf(msg, "%s(%d) : [%s] GL_ERROR=0x%x\n", file, line, func, err);
#ifdef ANT_WINDOWS
OutputDebugString(msg);
#endif
fprintf(stderr, msg);
}
}
# ifdef __FUNCTION__
# define CHECK_GL_ERROR CheckGLError(__FILE__, __LINE__, __FUNCTION__)
# else
# define CHECK_GL_ERROR CheckGLError(__FILE__, __LINE__, "")
# endif
#else
# define CHECK_GL_ERROR ((void)(0))
#endif
// ---------------------------------------------------------------------------
static GLuint BindFont(const CTexFont *_Font)
{
GLuint TexID = 0;
_glGenTextures(1, &TexID);
_glBindTexture(GL_TEXTURE_2D, TexID);
_glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
_glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
_glPixelTransferf(GL_ALPHA_SCALE, 1);
_glPixelTransferf(GL_ALPHA_BIAS, 0);
_glPixelTransferf(GL_RED_BIAS, 1);
_glPixelTransferf(GL_GREEN_BIAS, 1);
_glPixelTransferf(GL_BLUE_BIAS, 1);
_glTexImage2D(GL_TEXTURE_2D, 0, 4, _Font->m_TexWidth, _Font->m_TexHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, _Font->m_TexBytes);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_NEAREST);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST);
_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
_glBindTexture(GL_TEXTURE_2D, 0);
_glPixelTransferf(GL_ALPHA_BIAS, 0);
_glPixelTransferf(GL_RED_BIAS, 0);
_glPixelTransferf(GL_GREEN_BIAS, 0);
_glPixelTransferf(GL_BLUE_BIAS, 0);
return TexID;
}
static void UnbindFont(GLuint _FontTexID)
{
if( _FontTexID>0 )
_glDeleteTextures(1, &_FontTexID);
}
// ---------------------------------------------------------------------------
int CTwGraphOpenGL::Init()
{
m_Drawing = false;
m_FontTexID = 0;
m_FontTex = NULL;
m_MaxClipPlanes = -1;
if( LoadOpenGL()==0 )
{
g_TwMgr->SetLastError(g_ErrCantLoadOGL);
return 0;
}
// Get extensions
_glBindBufferARB = reinterpret_cast<PFNGLBindBufferARB>(_glGetProcAddress("glBindBufferARB"));
_glBindProgramARB = reinterpret_cast<PFNGLBindProgramARB>(_glGetProcAddress("glBindProgramARB"));
_glGetHandleARB = reinterpret_cast<PFNGLGetHandleARB>(_glGetProcAddress("glGetHandleARB"));
_glUseProgramObjectARB = reinterpret_cast<PFNGLUseProgramObjectARB>(_glGetProcAddress("glUseProgramObjectARB"));
_glTexImage3D = reinterpret_cast<PFNGLTexImage3D>(_glGetProcAddress("glTexImage3D"));
_glActiveTextureARB = reinterpret_cast<PFNGLActiveTextureARB>(_glGetProcAddress("glActiveTextureARB"));
_glClientActiveTextureARB = reinterpret_cast<PFNGLClientActiveTextureARB>(_glGetProcAddress("glClientActiveTextureARB"));
_glBlendEquation = reinterpret_cast<PFNGLBlendEquation>(_glGetProcAddress("glBlendEquation"));
_glBlendEquationSeparate = reinterpret_cast<PFNGLBlendEquationSeparate>(_glGetProcAddress("glBlendEquationSeparate"));
_glBlendFuncSeparate = reinterpret_cast<PFNGLBlendFuncSeparate>(_glGetProcAddress("glBlendFuncSeparate"));
_glBindVertexArray = reinterpret_cast<PFNGLBindVertexArray>(_glGetProcAddress("glBindVertexArray"));
_glEnableVertexAttribArray = reinterpret_cast<PFNGLEnableVertexAttribArray>(_glGetProcAddress("glEnableVertexAttribArray"));
_glDisableVertexAttribArray = reinterpret_cast<PFNGLDisableVertexAttribArray>(_glGetProcAddress("glDisableVertexAttribArray"));
_glGetVertexAttribiv = reinterpret_cast<PFNGLGetVertexAttribiv>(_glGetProcAddress("glGetVertexAttribiv"));
m_SupportTexRect = false; // updated in BeginDraw
return 1;
}
// ---------------------------------------------------------------------------
int CTwGraphOpenGL::Shut()
{
assert(m_Drawing==false);
UnbindFont(m_FontTexID);
int Res = 1;
if( UnloadOpenGL()==0 )
{
g_TwMgr->SetLastError(g_ErrCantUnloadOGL);
Res = 0;
}
return Res;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::BeginDraw(int _WndWidth, int _WndHeight)
{
assert(m_Drawing==false && _WndWidth>0 && _WndHeight>0);
m_Drawing = true;
m_WndWidth = _WndWidth;
m_WndHeight = _WndHeight;
CHECK_GL_ERROR;
//#if !defined(ANT_OSX)
static bool s_SupportTexRectChecked = false;
if (!s_SupportTexRectChecked)
{
const char *ext = (const char *)_glGetString(GL_EXTENSIONS);
if( ext!=0 && strlen(ext)>0 )
m_SupportTexRect = (strstr(ext, "GL_ARB_texture_rectangle")!=NULL);
s_SupportTexRectChecked = true;
}
//#endif
_glPushAttrib(GL_ALL_ATTRIB_BITS);
_glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
if( _glActiveTextureARB )
{
_glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &m_PrevActiveTextureARB);
_glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE_ARB, &m_PrevClientActiveTextureARB);
GLint maxTexUnits = 1;
_glGetIntegerv(GL_MAX_TEXTURE_COORDS, &maxTexUnits); // was GL_MAX_TEXTURE_UNITS_ARB
if( maxTexUnits<1 )
maxTexUnits = 1;
else if( maxTexUnits > MAX_TEXTURES )
maxTexUnits = MAX_TEXTURES;
GLint i;
for( i=0; i<maxTexUnits; ++i )
{
_glActiveTextureARB(GL_TEXTURE0_ARB+i);
m_PrevActiveTexture1D[i] = _glIsEnabled(GL_TEXTURE_1D);
m_PrevActiveTexture2D[i] = _glIsEnabled(GL_TEXTURE_2D);
m_PrevActiveTexture3D[i] = _glIsEnabled(GL_TEXTURE_3D);
_glDisable(GL_TEXTURE_1D);
_glDisable(GL_TEXTURE_2D);
_glDisable(GL_TEXTURE_3D);
}
_glActiveTextureARB(GL_TEXTURE0_ARB);
for( i=0; i<maxTexUnits; i++ )
{
_glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
m_PrevClientTexCoordArray[i] = _glIsEnabled(GL_TEXTURE_COORD_ARRAY);
_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
_glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
_glMatrixMode(GL_TEXTURE);
_glPushMatrix();
_glLoadIdentity();
_glMatrixMode(GL_MODELVIEW);
_glPushMatrix();
_glLoadIdentity();
_glMatrixMode(GL_PROJECTION);
_glPushMatrix();
GLint Vp[4];
_glGetIntegerv(GL_VIEWPORT, Vp);
/*
if( _WndWidth>0 && _WndHeight>0 )
{
Vp[0] = 0;
Vp[1] = 0;
Vp[2] = _WndWidth;
Vp[3] = _WndHeight;
_glViewport(Vp[0], Vp[1], Vp[2], Vp[3]);
}
_glLoadIdentity();
//_glOrtho(Vp[0], Vp[0]+Vp[2]-1, Vp[1]+Vp[3]-1, Vp[1], -1, 1); // Doesn't work
_glOrtho(Vp[0], Vp[0]+Vp[2], Vp[1]+Vp[3], Vp[1], -1, 1);
*/
if( _WndWidth>0 && _WndHeight>0 )
{
Vp[0] = 0;
Vp[1] = 0;
Vp[2] = _WndWidth-1;
Vp[3] = _WndHeight-1;
_glViewport(Vp[0], Vp[1], Vp[2], Vp[3]);
}
_glLoadIdentity();
_glOrtho(Vp[0], Vp[0]+Vp[2], Vp[1]+Vp[3], Vp[1], -1, 1);
_glGetIntegerv(GL_VIEWPORT, m_ViewportInit);
_glGetFloatv(GL_PROJECTION_MATRIX, m_ProjMatrixInit);
_glGetFloatv(GL_LINE_WIDTH, &m_PrevLineWidth);
_glDisable(GL_POLYGON_STIPPLE);
_glLineWidth(1);
_glDisable(GL_LINE_SMOOTH);
_glDisable(GL_LINE_STIPPLE);
_glDisable(GL_CULL_FACE);
_glDisable(GL_DEPTH_TEST);
_glDisable(GL_LIGHTING);
_glEnable(GL_BLEND);
_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
_glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &m_PrevTexEnv);
_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
_glGetIntegerv(GL_POLYGON_MODE, m_PrevPolygonMode);
_glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
_glDisable(GL_ALPHA_TEST);
//_glEnable(GL_ALPHA_TEST);
//_glAlphaFunc(GL_GREATER, 0);
_glDisable(GL_FOG);
_glDisable(GL_LOGIC_OP);
_glDisable(GL_SCISSOR_TEST);
if( m_MaxClipPlanes<0 )
{
_glGetIntegerv(GL_MAX_CLIP_PLANES, &m_MaxClipPlanes);
if( m_MaxClipPlanes<0 || m_MaxClipPlanes>255 )
m_MaxClipPlanes = 6;
}
for( GLint i=0; i<m_MaxClipPlanes; ++i )
_glDisable(GL_CLIP_PLANE0+i);
m_PrevTexture = 0;
_glGetIntegerv(GL_TEXTURE_BINDING_2D, &m_PrevTexture);
_glDisableClientState(GL_VERTEX_ARRAY);
_glDisableClientState(GL_NORMAL_ARRAY);
_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
_glDisableClientState(GL_INDEX_ARRAY);
_glDisableClientState(GL_COLOR_ARRAY);
_glDisableClientState(GL_EDGE_FLAG_ARRAY);
if( _glBindVertexArray!=NULL )
{
m_PrevVertexArray = 0;
_glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&m_PrevVertexArray);
_glBindVertexArray(0);
}
if( _glBindBufferARB!=NULL )
{
m_PrevArrayBufferARB = m_PrevElementArrayBufferARB = 0;
_glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &m_PrevArrayBufferARB);
_glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &m_PrevElementArrayBufferARB);
_glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
if( _glBindProgramARB!=NULL )
{
m_PrevVertexProgramARB = _glIsEnabled(GL_VERTEX_PROGRAM_ARB);
m_PrevFragmentProgramARB = _glIsEnabled(GL_FRAGMENT_PROGRAM_ARB);
_glDisable(GL_VERTEX_PROGRAM_ARB);
_glDisable(GL_FRAGMENT_PROGRAM_ARB);
}
if( _glGetHandleARB!=NULL && _glUseProgramObjectARB!=NULL )
{
m_PrevProgramObjectARB = _glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
_glUseProgramObjectARB(0);
}
_glDisable(GL_TEXTURE_1D);
_glDisable(GL_TEXTURE_2D);
if( _glTexImage3D!=NULL )
{
m_PrevTexture3D = _glIsEnabled(GL_TEXTURE_3D);
_glDisable(GL_TEXTURE_3D);
}
if( m_SupportTexRect )
{
m_PrevTexRectARB = _glIsEnabled(GL_TEXTURE_RECTANGLE_ARB);
_glDisable(GL_TEXTURE_RECTANGLE_ARB);
}
if( _glBlendEquationSeparate!=NULL )
{
_glGetIntegerv(GL_BLEND_EQUATION_RGB, &m_PrevBlendEquationRGB);
_glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &m_PrevBlendEquationAlpha);
_glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
}
if( _glBlendFuncSeparate!=NULL )
{
_glGetIntegerv(GL_BLEND_SRC_RGB, &m_PrevBlendSrcRGB);
_glGetIntegerv(GL_BLEND_DST_RGB, &m_PrevBlendDstRGB);
_glGetIntegerv(GL_BLEND_SRC_ALPHA, &m_PrevBlendSrcAlpha);
_glGetIntegerv(GL_BLEND_DST_ALPHA, &m_PrevBlendDstAlpha);
_glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
if( _glBlendEquation!=NULL )
{
_glGetIntegerv(GL_BLEND_EQUATION, &m_PrevBlendEquation);
_glBlendEquation(GL_FUNC_ADD);
}
if( _glDisableVertexAttribArray!=NULL )
{
GLint maxVertexAttribs;
_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
if(maxVertexAttribs>MAX_VERTEX_ATTRIBS)
maxVertexAttribs=MAX_VERTEX_ATTRIBS;
for(int i=0; i<maxVertexAttribs; i++)
{
_glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &m_PrevEnabledVertexAttrib[i]);
_glDisableVertexAttribArray(i);
}
}
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::EndDraw()
{
assert(m_Drawing==true);
m_Drawing = false;
_glBindTexture(GL_TEXTURE_2D, m_PrevTexture);
if( _glBindVertexArray!=NULL )
_glBindVertexArray(m_PrevVertexArray);
if( _glBindBufferARB!=NULL )
{
_glBindBufferARB(GL_ARRAY_BUFFER_ARB, m_PrevArrayBufferARB);
_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m_PrevElementArrayBufferARB);
}
if( _glBindProgramARB!=NULL )
{
if( m_PrevVertexProgramARB )
_glEnable(GL_VERTEX_PROGRAM_ARB);
if( m_PrevFragmentProgramARB )
_glEnable(GL_FRAGMENT_PROGRAM_ARB);
}
if( _glGetHandleARB!=NULL && _glUseProgramObjectARB!=NULL )
_glUseProgramObjectARB(m_PrevProgramObjectARB);
if( _glTexImage3D!=NULL && m_PrevTexture3D )
_glEnable(GL_TEXTURE_3D);
if( m_SupportTexRect && m_PrevTexRectARB )
_glEnable(GL_TEXTURE_RECTANGLE_ARB);
if( _glBlendEquation!=NULL )
_glBlendEquation(m_PrevBlendEquation);
if( _glBlendEquationSeparate!=NULL )
_glBlendEquationSeparate(m_PrevBlendEquationRGB, m_PrevBlendEquationAlpha);
if( _glBlendFuncSeparate!=NULL )
_glBlendFuncSeparate(m_PrevBlendSrcRGB, m_PrevBlendDstRGB, m_PrevBlendSrcAlpha, m_PrevBlendDstAlpha);
_glPolygonMode(GL_FRONT, m_PrevPolygonMode[0]);
_glPolygonMode(GL_BACK, m_PrevPolygonMode[1]);
_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m_PrevTexEnv);
_glLineWidth(m_PrevLineWidth);
_glMatrixMode(GL_PROJECTION);
_glPopMatrix();
_glMatrixMode(GL_MODELVIEW);
_glPopMatrix();
_glMatrixMode(GL_TEXTURE);
_glPopMatrix();
_glPopClientAttrib();
_glPopAttrib();
if( _glActiveTextureARB )
{
GLint maxTexUnits = 1;
_glGetIntegerv(GL_MAX_TEXTURE_COORDS, &maxTexUnits); // was GL_MAX_TEXTURE_UNITS_ARB
if( maxTexUnits<1 )
maxTexUnits = 1;
else if( maxTexUnits > MAX_TEXTURES )
maxTexUnits = MAX_TEXTURES;
GLint i;
for( i=0; i<maxTexUnits; ++i )
{
_glActiveTextureARB(GL_TEXTURE0_ARB+i);
if( m_PrevActiveTexture1D[i] )
_glEnable(GL_TEXTURE_1D);
if( m_PrevActiveTexture2D[i] )
_glEnable(GL_TEXTURE_2D);
if( m_PrevActiveTexture3D[i] )
_glEnable(GL_TEXTURE_3D);
}
_glActiveTextureARB(m_PrevActiveTextureARB);
for( i=0; i<maxTexUnits; ++i )
{
_glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
if( m_PrevClientTexCoordArray[i] )
_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
_glClientActiveTextureARB(m_PrevClientActiveTextureARB);
}
if(_glEnableVertexAttribArray)
{
GLint maxVertexAttribs;
_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
if(maxVertexAttribs>MAX_VERTEX_ATTRIBS)
maxVertexAttribs=MAX_VERTEX_ATTRIBS;
for(int i=0; i<maxVertexAttribs; i++)
{
if(m_PrevEnabledVertexAttrib[i]!=0)
_glEnableVertexAttribArray(i);
}
}
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------
bool CTwGraphOpenGL::IsDrawing()
{
return m_Drawing;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::Restore()
{
UnbindFont(m_FontTexID);
m_FontTexID = 0;
m_FontTex = NULL;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased)
{
assert(m_Drawing==true);
/*
// border adjustment NO!!
if(_X0<_X1)
++_X1;
else if(_X0>_X1)
++_X0;
if(_Y0<_Y1)
++_Y1;
else if(_Y0>_Y1)
++_Y0;
*/
//const GLfloat dx = +0.0f;
const GLfloat dx = +0.5f;
//GLfloat dy = -0.2f;
const GLfloat dy = -0.5f;
if( _AntiAliased )
_glEnable(GL_LINE_SMOOTH);
else
_glDisable(GL_LINE_SMOOTH);
_glDisable(GL_TEXTURE_2D);
_glMatrixMode(GL_MODELVIEW);
_glLoadIdentity();
_glBegin(GL_LINES);
_glColor4ub(GLubyte(_Color0>>16), GLubyte(_Color0>>8), GLubyte(_Color0), GLubyte(_Color0>>24));
_glVertex2f((GLfloat)_X0+dx, (GLfloat)_Y0+dy);
_glColor4ub(GLubyte(_Color1>>16), GLubyte(_Color1>>8), GLubyte(_Color1), GLubyte(_Color1>>24));
_glVertex2f((GLfloat)_X1+dx, (GLfloat)_Y1+dy);
//_glVertex2i(_X0, _Y0);
//_glVertex2i(_X1, _Y1);
_glEnd();
_glDisable(GL_LINE_SMOOTH);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11)
{
assert(m_Drawing==true);
/*
// border adjustment
if(_X0<_X1)
++_X1;
else if(_X0>_X1)
++_X0;
if(_Y0<_Y1)
++_Y1;
else if(_Y0>_Y1)
++_Y0;
*/
// border adjustment
if(_X0<_X1)
++_X1;
else if(_X0>_X1)
++_X0;
if(_Y0<_Y1)
--_Y0;
else if(_Y0>_Y1)
--_Y1;
const GLfloat dx = +0.0f;
const GLfloat dy = +0.0f;
_glDisable(GL_TEXTURE_2D);
_glMatrixMode(GL_MODELVIEW);
_glLoadIdentity();
//GLubyte r = GLubyte(_Color>>16);
//GLubyte g = GLubyte(_Color>>8);
//GLubyte b = GLubyte(_Color);
//GLubyte a = GLubyte(_Color>>24);
//_glColor4ub(GLubyte(_Color>>16), GLubyte(_Color>>8), GLubyte(_Color), GLubyte(_Color>>24));
//_glColor4ub(r, g, b, a);
_glBegin(GL_QUADS);
_glColor4ub(GLubyte(_Color00>>16), GLubyte(_Color00>>8), GLubyte(_Color00), GLubyte(_Color00>>24));
_glVertex2f((GLfloat)_X0+dx, (GLfloat)_Y0+dy);
_glColor4ub(GLubyte(_Color10>>16), GLubyte(_Color10>>8), GLubyte(_Color10), GLubyte(_Color10>>24));
_glVertex2f((GLfloat)_X1+dx, (GLfloat)_Y0+dy);
_glColor4ub(GLubyte(_Color11>>16), GLubyte(_Color11>>8), GLubyte(_Color11), GLubyte(_Color11>>24));
_glVertex2f((GLfloat)_X1+dx, (GLfloat)_Y1+dy);
_glColor4ub(GLubyte(_Color01>>16), GLubyte(_Color01>>8), GLubyte(_Color01), GLubyte(_Color01>>24));
_glVertex2f((GLfloat)_X0+dx, (GLfloat)_Y1+dy);
_glEnd();
}
// ---------------------------------------------------------------------------
void *CTwGraphOpenGL::NewTextObj()
{
return new CTextObj;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::DeleteTextObj(void *_TextObj)
{
assert(_TextObj!=NULL);
delete static_cast<CTextObj *>(_TextObj);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth)
{
assert(m_Drawing==true);
assert(_TextObj!=NULL);
assert(_Font!=NULL);
if( _Font != m_FontTex )
{
UnbindFont(m_FontTexID);
m_FontTexID = BindFont(_Font);
m_FontTex = _Font;
}
CTextObj *TextObj = static_cast<CTextObj *>(_TextObj);
TextObj->m_TextVerts.resize(0);
TextObj->m_TextUVs.resize(0);
TextObj->m_BgVerts.resize(0);
TextObj->m_Colors.resize(0);
TextObj->m_BgColors.resize(0);
int x, x1, y, y1, i, Len;
unsigned char ch;
const unsigned char *Text;
color32 LineColor = COLOR32_RED;
for( int Line=0; Line<_NbLines; ++Line )
{
x = 0;
y = Line * (_Font->m_CharHeight+_Sep);
y1 = y+_Font->m_CharHeight;
Len = (int)_TextLines[Line].length();
Text = (const unsigned char *)(_TextLines[Line].c_str());
if( _LineColors!=NULL )
LineColor = (_LineColors[Line]&0xff00ff00) | GLubyte(_LineColors[Line]>>16) | (GLubyte(_LineColors[Line])<<16);
for( i=0; i<Len; ++i )
{
ch = Text[i];
x1 = x + _Font->m_CharWidth[ch];
_Font->m_CharHeight;
TextObj->m_TextVerts.push_back(Vec2(x , y ));
TextObj->m_TextVerts.push_back(Vec2(x1, y ));
TextObj->m_TextVerts.push_back(Vec2(x , y1));
TextObj->m_TextVerts.push_back(Vec2(x1, y ));
TextObj->m_TextVerts.push_back(Vec2(x1, y1));
TextObj->m_TextVerts.push_back(Vec2(x , y1));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU0[ch], _Font->m_CharV0[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU1[ch], _Font->m_CharV0[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU0[ch], _Font->m_CharV1[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU1[ch], _Font->m_CharV0[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU1[ch], _Font->m_CharV1[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU0[ch], _Font->m_CharV1[ch]));
if( _LineColors!=NULL )
{
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
}
x = x1;
}
if( _BgWidth>0 )
{
TextObj->m_BgVerts.push_back(Vec2(-1 , y ));
TextObj->m_BgVerts.push_back(Vec2(_BgWidth+1, y ));
TextObj->m_BgVerts.push_back(Vec2(-1 , y1));
TextObj->m_BgVerts.push_back(Vec2(_BgWidth+1, y ));
TextObj->m_BgVerts.push_back(Vec2(_BgWidth+1, y1));
TextObj->m_BgVerts.push_back(Vec2(-1 , y1));
if( _LineBgColors!=NULL )
{
color32 LineBgColor = (_LineBgColors[Line]&0xff00ff00) | GLubyte(_LineBgColors[Line]>>16) | (GLubyte(_LineBgColors[Line])<<16);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
}
}
}
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor)
{
assert(m_Drawing==true);
assert(_TextObj!=NULL);
CTextObj *TextObj = static_cast<CTextObj *>(_TextObj);
if( TextObj->m_TextVerts.size()<4 && TextObj->m_BgVerts.size()<4 )
return; // nothing to draw
_glMatrixMode(GL_MODELVIEW);
_glLoadIdentity();
_glTranslatef((GLfloat)_X, (GLfloat)_Y, 0);
_glEnableClientState(GL_VERTEX_ARRAY);
if( (_BgColor!=0 || TextObj->m_BgColors.size()==TextObj->m_BgVerts.size()) && TextObj->m_BgVerts.size()>=4 )
{
_glDisable(GL_TEXTURE_2D);
_glVertexPointer(2, GL_FLOAT, 0, &(TextObj->m_BgVerts[0]));
if( TextObj->m_BgColors.size()==TextObj->m_BgVerts.size() && _BgColor==0 )
{
_glEnableClientState(GL_COLOR_ARRAY);
_glColorPointer(4, GL_UNSIGNED_BYTE, 0, &(TextObj->m_BgColors[0]));
}
else
{
_glDisableClientState(GL_COLOR_ARRAY);
_glColor4ub(GLubyte(_BgColor>>16), GLubyte(_BgColor>>8), GLubyte(_BgColor), GLubyte(_BgColor>>24));
}
_glDrawArrays(GL_TRIANGLES, 0, (int)TextObj->m_BgVerts.size());
}
_glEnable(GL_TEXTURE_2D);
_glBindTexture(GL_TEXTURE_2D, m_FontTexID);
_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if( TextObj->m_TextVerts.size()>=4 )
{
_glVertexPointer(2, GL_FLOAT, 0, &(TextObj->m_TextVerts[0]));
_glTexCoordPointer(2, GL_FLOAT, 0, &(TextObj->m_TextUVs[0]));
if( TextObj->m_Colors.size()==TextObj->m_TextVerts.size() && _Color==0 )
{
_glEnableClientState(GL_COLOR_ARRAY);
_glColorPointer(4, GL_UNSIGNED_BYTE, 0, &(TextObj->m_Colors[0]));
}
else
{
_glDisableClientState(GL_COLOR_ARRAY);
_glColor4ub(GLubyte(_Color>>16), GLubyte(_Color>>8), GLubyte(_Color), GLubyte(_Color>>24));
}
_glDrawArrays(GL_TRIANGLES, 0, (int)TextObj->m_TextVerts.size());
}
_glDisableClientState(GL_VERTEX_ARRAY);
_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
_glDisableClientState(GL_COLOR_ARRAY);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY)
{
if( _Width>0 && _Height>0 )
{
GLint vp[4];
vp[0] = _X0;
vp[1] = _Y0;
vp[2] = _Width-1;
vp[3] = _Height-1;
_glViewport(vp[0], m_WndHeight-vp[1]-vp[3], vp[2], vp[3]);
GLint matrixMode = 0;
_glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
_glMatrixMode(GL_PROJECTION);
_glLoadIdentity();
_glOrtho(_OffsetX, _OffsetX+vp[2], vp[3]-_OffsetY, -_OffsetY, -1, 1);
_glMatrixMode(matrixMode);
}
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::RestoreViewport()
{
_glViewport(m_ViewportInit[0], m_ViewportInit[1], m_ViewportInit[2], m_ViewportInit[3]);
GLint matrixMode = 0;
_glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
_glMatrixMode(GL_PROJECTION);
_glLoadMatrixf(m_ProjMatrixInit);
_glMatrixMode(matrixMode);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::SetScissor(int _X0, int _Y0, int _Width, int _Height)
{
if( _Width>0 && _Height>0 )
{
_glScissor(_X0-1, m_WndHeight-_Y0-_Height, _Width-1, _Height);
_glEnable(GL_SCISSOR_TEST);
}
else
_glDisable(GL_SCISSOR_TEST);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode)
{
assert(m_Drawing==true);
const GLfloat dx = +0.0f;
const GLfloat dy = +0.0f;
GLint prevCullFaceMode, prevFrontFace;
_glGetIntegerv(GL_CULL_FACE_MODE, &prevCullFaceMode);
_glGetIntegerv(GL_FRONT_FACE, &prevFrontFace);
GLboolean prevCullEnable = _glIsEnabled(GL_CULL_FACE);
_glCullFace(GL_BACK);
_glEnable(GL_CULL_FACE);
if( _CullMode==CULL_CW )
_glFrontFace(GL_CCW);
else if( _CullMode==CULL_CCW )
_glFrontFace(GL_CW);
else
_glDisable(GL_CULL_FACE);
_glDisable(GL_TEXTURE_2D);
_glMatrixMode(GL_MODELVIEW);
_glLoadIdentity();
_glBegin(GL_TRIANGLES);
for(int i=0; i<3*_NumTriangles; ++i)
{
color32 col = _Colors[i];
_glColor4ub(GLubyte(col>>16), GLubyte(col>>8), GLubyte(col), GLubyte(col>>24));
_glVertex2f((GLfloat)_Vertices[2*i+0]+dx, (GLfloat)_Vertices[2*i+1]+dy);
}
_glEnd();
_glCullFace(prevCullFaceMode);
_glFrontFace(prevFrontFace);
if( prevCullEnable )
_glEnable(GL_CULL_FACE);
else
_glDisable(GL_CULL_FACE);
}
// ---------------------------------------------------------------------------