This website requires JavaScript.
Explore
Help
Sign In
faerbit
/
Saxum
Watch
1
Star
0
Fork
0
You've already forked Saxum
Code
Issues
1
Pull Requests
Projects
Releases
2
Wiki
Activity
319ef672df
Saxum
/
data
/
shader
History
Faerbit
4bdf64c35a
Tried to further improve the rendering of the flame; didn't quite work.
2015-03-01 23:28:36 +01:00
..
depth_cube.fsh
Restructured directory tree.
2015-02-14 09:49:29 +01:00
depth_cube.vsh
Restructured directory tree.
2015-02-14 09:49:29 +01:00
depth.fsh
Restructured directory tree.
2015-02-14 09:49:29 +01:00
depth.vsh
Restructured directory tree.
2015-02-14 09:49:29 +01:00
flame.fsh
Tried to further improve the rendering of the flame; didn't quite work.
2015-03-01 23:28:36 +01:00
flame.gsh
Tried to further improve the rendering of the flame; didn't quite work.
2015-03-01 23:28:36 +01:00
flame.vsh
Using the color of the lights for the flame color.
2015-03-01 18:45:31 +01:00
phong.fsh
Mix borders of directional shadow maps.
2015-02-28 15:10:14 +01:00
phong.vsh
Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
2015-02-28 14:40:54 +01:00