Saxum/terrain.hh
2014-11-07 16:55:56 +01:00

29 lines
624 B
C++

#ifndef TERRAIN_HH_INCLUDED
#define TERRAIN_HH_INCLUDED
#include <string>
#include "texture.hh"
#include <fstream>
#include <netinet/in.h>
#include <ACGL/OpenGL/Objects/VertexArrayObject.hh>
class Terrain {
public:
Terrain(std::string filePath);
Terrain();
~Terrain();
void load();
void render();
private:
Texture texture;
std::string filePath;
unsigned int heightmapWidth, heightmapHeight;
float** heightmap; //can be accessed like 'float[][]'
bool heightmapChanged;
ACGL::OpenGL::SharedVertexArrayObject triangleMesh;
void makeTriangleMesh();
};
#endif