Saxum/data/shader/flame_post.fsh
2015-03-03 23:27:41 +01:00

12 lines
147 B
GLSL

#version 150
in vec2 vTexCoord;
uniform sampler2D flame_fbo;
out vec4 oColor;
void main() {
oColor = texture(flame_fbo, vTexCoord).rgba;
}