depth_cube.fsh
|
Fixed directional shadows.
|
2015-02-10 00:27:13 +01:00 |
depth_cube.vsh
|
Fixed directional shadows.
|
2015-02-10 00:27:13 +01:00 |
depth.fsh
|
Fixed directional shadows.
|
2015-02-10 00:27:13 +01:00 |
depth.vsh
|
Fixed directional shadows.
|
2015-02-10 00:27:13 +01:00 |
phong.fsh
|
maxShadowRenderCount now works correctly.
|
2015-02-13 17:09:25 +01:00 |