Saxum/data/levels/scripts/resetBox.lua

22 lines
521 B
Lua

local global = require( "global" )
if(global.triggeredResetBox == nil) then
global.triggeredResetBox = false
end
function trigger(objectToChange, printDebug)
if(global.triggeredResetBox == false) then
if(not level) then
print("No level found in Lua!")
return
end
local x = -101.5
local y = 22.5
local z =8.5
level:forceMove(x, y, z, objectToChange)
if(printDebug) then
print("reset box")
end
end
end