Saxum/Shader
2015-01-30 15:11:00 +01:00
..
depth.fsh Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture. 2014-12-04 13:21:20 +01:00
depth.vsh Moving MVP calculation to the CPU side. 2014-12-15 11:45:31 +01:00
phong.fsh Only sample shadows from the first light source. 2015-01-30 15:11:00 +01:00
phong.vsh Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00