Saxum/extern/bullet/Extras/CDTestFramework/Opcode/Ice/IceIndexedTriangle.h
Fabian Klemp aeb6218d2d Renaming.
2014-10-24 11:49:46 +02:00

85 lines
4.2 KiB
C++

/*
* ICE / OPCODE - Optimized Collision Detection
* http://www.codercorner.com/Opcode.htm
*
* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Contains a handy indexed triangle class.
* \file IceIndexedTriangle.h
* \author Pierre Terdiman
* \date January, 17, 2000
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Include Guard
#ifndef __ICEINDEXEDTRIANGLE_H__
#define __ICEINDEXEDTRIANGLE_H__
// Forward declarations
enum CubeIndex;
// An indexed triangle class.
class ICEMATHS_API IndexedTriangle
{
public:
//! Constructor
inline_ IndexedTriangle() {}
//! Constructor
inline_ IndexedTriangle(udword r0, udword r1, udword r2) { mVRef[0]=r0; mVRef[1]=r1; mVRef[2]=r2; }
//! Copy constructor
inline_ IndexedTriangle(const IndexedTriangle& triangle)
{
mVRef[0] = triangle.mVRef[0];
mVRef[1] = triangle.mVRef[1];
mVRef[2] = triangle.mVRef[2];
}
//! Destructor
inline_ ~IndexedTriangle() {}
//! Vertex-references
udword mVRef[3];
// Methods
void Flip();
float Area(const Point* verts) const;
float Perimeter(const Point* verts) const;
float Compacity(const Point* verts) const;
void Normal(const Point* verts, Point& normal) const;
void DenormalizedNormal(const Point* verts, Point& normal) const;
void Center(const Point* verts, Point& center) const;
void CenteredNormal(const Point* verts, Point& normal) const;
void RandomPoint(const Point* verts, Point& random) const;
bool IsVisible(const Point* verts, const Point& source) const;
bool BackfaceCulling(const Point* verts, const Point& source) const;
float ComputeOcclusionPotential(const Point* verts, const Point& view) const;
bool ReplaceVertex(udword oldref, udword newref);
bool IsDegenerate() const;
bool HasVertex(udword ref) const;
bool HasVertex(udword ref, udword* index) const;
ubyte FindEdge(udword vref0, udword vref1) const;
udword OppositeVertex(udword vref0, udword vref1) const;
inline_ udword OppositeVertex(ubyte edgenb) const { return mVRef[2-edgenb]; }
void GetVRefs(ubyte edgenb, udword& vref0, udword& vref1, udword& vref2) const;
float MinEdgeLength(const Point* verts) const;
float MaxEdgeLength(const Point* verts) const;
void ComputePoint(const Point* verts, float u, float v, Point& pt, udword* nearvtx=null) const;
float Angle(const IndexedTriangle& tri, const Point* verts) const;
inline_ Plane PlaneEquation(const Point* verts) const { return Plane(verts[mVRef[0]], verts[mVRef[1]], verts[mVRef[2]]); }
bool Equal(const IndexedTriangle& tri) const;
CubeIndex ComputeCubeIndex(const Point* verts) const;
};
#endif // __ICEINDEXEDTRIANGLE_H__