14 lines
266 B
C++
14 lines
266 B
C++
#include "model.hh"
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Model::Model(std::string filePath) {
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reference = ACGL::OpenGL::VertexArrayObjectCreator(filePath).create();
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reference->bind();
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}
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Model::~Model() {
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}
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ACGL::OpenGL::SharedVertexArrayObject Model::getReference() {
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return reference;
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}
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