76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/****************************************************************************
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GLUI User Interface Toolkit
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---------------------------
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glui_separator.cpp - GLUI_Separator control class
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--------------------------------------------------
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Copyright (c) 1998 Paul Rademacher
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WWW: http://sourceforge.net/projects/glui/
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Forums: http://sourceforge.net/forum/?group_id=92496
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#include "glui_internal_control.h"
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/****************************** GLUI_Separator::GLUI_Separator() **********/
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GLUI_Separator::GLUI_Separator( GLUI_Node *parent )
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{
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common_init();
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parent->add_control( this );
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}
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/****************************** GLUI_Separator::draw() **********/
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void GLUI_Separator::draw( int x, int y )
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{
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GLUI_DRAWINGSENTINAL_IDIOM
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int width, indent;
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int cont_x, cont_y, cont_w, cont_h, cont_x_off, cont_y_off;
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if ( parent() != NULL ) {
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get_this_column_dims(&cont_x, &cont_y, &cont_w, &cont_h,
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&cont_x_off, &cont_y_off);
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width = cont_w - cont_x_off*2;
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}
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else {
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width = this->w;
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}
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indent = (int) floor(width * .05);
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glLineWidth( 1.0 );
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glBegin( GL_LINES );
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glColor3f( .5, .5, .5 );
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glVertex2i( indent, GLUI_SEPARATOR_HEIGHT/2-1 );
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glVertex2i( width-indent, GLUI_SEPARATOR_HEIGHT/2-1 );
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glColor3f( 1., 1., 1. );
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glVertex2i( indent, GLUI_SEPARATOR_HEIGHT/2 );
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glVertex2i( width-indent, GLUI_SEPARATOR_HEIGHT/2 );
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glEnd();
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}
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