208 lines
5.2 KiB
XML
208 lines
5.2 KiB
XML
<!-- Marble -->
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<composition>
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<typeID>20</typeID>
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<object>
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<modelPath>marbleSmooth.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<scale>1.0</scale>
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<mass>8.0</mass>
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</object>
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</composition>
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<!-- Block -->
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<composition>
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<typeID>40</typeID>
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<object>
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<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>1.0</yOffset>
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<zOffset>2.0</zOffset>
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<scale>1.5</scale>
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<mass>25.0</mass>
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</object>
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</composition>
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<!-- Column -->
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<composition>
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<typeID>60</typeID>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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</composition>
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<!-- Torch with Lightsource -->
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<composition>
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<typeID>80</typeID>
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<object>
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<modelPath>torch.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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<light>
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<xOffset>0.0</xOffset>
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<yOffset>3</yOffset>
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<zOffset>0.0</zOffset>
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<rColour>1.0</rColour>
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<gColour>1.0</gColour>
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<bColour>1.0</bColour>
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<intensity>4.0</intensity>
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</light>
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</composition>
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<!-- Lightsource -->
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<composition>
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<typeID>85</typeID>
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<light>
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<xOffset>0.0</xOffset>
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<yOffset>1</yOffset>
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<zOffset>0.0</zOffset>
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<rColour>1.0</rColour>
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<gColour>1.0</gColour>
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<bColour>1.0</bColour>
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<intensity>4.0</intensity>
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</light>
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</composition>
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<!-- Block on 2 Pillars -->
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<composition>
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<typeID>100</typeID>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>column.obj</modelPath>
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<xOffset>2.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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<object>
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<modelPath>block.obj</modelPath>
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<xOffset>1.0</xOffset>
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<yOffset>3.0</yOffset>
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<zOffset>0.0</zOffset>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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</composition>
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<!-- Switch -->
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<composition>
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<typeID>120</typeID>
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<object>
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<modelPath>switch_inner.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<scale>1.0</scale>
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<mass>1.0</mass>
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</object>
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<object>
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<modelPath>switch_outer.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<scale>1.0</scale>
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<mass>0.0</mass>
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</object>
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</composition>
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<objectData>
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<modelPath>marbleSmooth.obj</modelPath>
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<texturePath>Marbletexture.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.5</diffuseFactor>
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<specularFactor>0.5</specularFactor>
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<shininess>3.0</shininess>
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<physicType>Player</physicType>
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<radius>1.5</radius>
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<dampningL>0.1</dampningL>
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<dampningA>0.7</dampningA>
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</objectData>
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<objectData>
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<modelPath>block.obj</modelPath>
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<texturePath>blockTexture_small.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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<physicType>Box</physicType>
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<width>5.0</width>
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<height>6.0</height>
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<length>1.8</length>
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<dampningL>0.8</dampningL>
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<dampningA>0.9</dampningA>
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</objectData>
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<objectData>
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<modelPath>column.obj</modelPath>
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<texturePath>columnTexture2.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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<physicType>TriangleMesh</physicType>
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<dampningL>1.0</dampningL>
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<dampningA>1.0</dampningA>
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</objectData>
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<objectData>
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<modelPath>torch.obj</modelPath>
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<texturePath>torchTexture.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.3</diffuseFactor>
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<specularFactor>0.7</specularFactor>
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<shininess>10.0</shininess>
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<physicType>TriangleMesh</physicType>
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<dampningL>1.0</dampningL>
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<dampningA>1.0</dampningA>
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</objectData>
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<objectData>
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<modelPath>switch_inner.obj</modelPath>
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<texturePath>switchTextureInner.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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<physicType>Box</physicType>
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<width>0.5</width>
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<height>0.5</height>
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<length>0.5</length>
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<dampningL>1.0</dampningL>
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<dampningA>1.0</dampningA>
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</objectData>
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<objectData>
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<modelPath>switch_outer.obj</modelPath>
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<texturePath>switchTextureOuter.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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<physicType>TriangleMesh</physicType>
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<dampningL>1.0</dampningL>
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<dampningA>1.0</dampningA>
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</objectData>
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