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faerbit
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Saxum
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Saxum
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Faerbit
b16a90bd15
Calulating fogEnd by farPlane.
2014-12-19 13:27:05 +01:00
..
depth.fsh
Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture.
2014-12-04 13:21:20 +01:00
depth.vsh
Moving MVP calculation to the CPU side.
2014-12-15 11:45:31 +01:00
phong.fsh
Calulating fogEnd by farPlane.
2014-12-19 13:27:05 +01:00
phong.vsh
MVPs are only needed for directional shadows and not for point light shadows (forgot one thing.
2014-12-15 13:23:35 +01:00