518 lines
10 KiB
Plaintext
518 lines
10 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Opcode" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Opcode - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Opcode.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Opcode.mak" CFG="Opcode - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Opcode - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "Opcode - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Opcode - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Yu"stdafx.h" /FD /QIfist /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 /nologo /dll /machine:I386
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# SUBTRACT LINK32 /debug
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!ELSEIF "$(CFG)" == "Opcode - Win32 Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR /Yu"stdafx.h" /FD /GZ /QIfist /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /dll /incremental:no /debug /machine:I386 /out:"Debug\Opcode_D.dll" /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "Opcode - Win32 Release"
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# Name "Opcode - Win32 Debug"
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# Begin Group "API"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\OPC_BaseModel.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_BaseModel.h
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# End Source File
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SOURCE=.\OPC_HybridModel.cpp
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# End Source File
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SOURCE=.\OPC_HybridModel.h
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SOURCE=.\OPC_IceHook.h
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SOURCE=.\OPC_Model.cpp
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SOURCE=.\OPC_Model.h
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SOURCE=.\OPC_Settings.h
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# End Source File
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# Begin Source File
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SOURCE=.\Opcode.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Opcode.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# PROP Default_Filter ""
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# Begin Group "Collision queries"
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# PROP Default_Filter ""
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# Begin Group "Base colliders"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\OPC_Collider.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_Collider.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_VolumeCollider.cpp
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# End Source File
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SOURCE=.\OPC_VolumeCollider.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\OPC_AABBCollider.cpp
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SOURCE=.\OPC_AABBCollider.h
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# End Source File
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SOURCE=.\OPC_LSSCollider.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_LSSCollider.h
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# End Source File
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SOURCE=.\OPC_OBBCollider.cpp
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# End Source File
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SOURCE=.\OPC_OBBCollider.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_PlanesCollider.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_PlanesCollider.h
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SOURCE=.\OPC_RayCollider.cpp
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# End Source File
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SOURCE=.\OPC_RayCollider.h
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# End Source File
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SOURCE=.\OPC_SphereCollider.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_SphereCollider.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_TreeCollider.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_TreeCollider.h
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# End Source File
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# End Group
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# End Group
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# Begin Source File
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SOURCE=.\OPC_AABBTree.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_AABBTree.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_Common.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_Common.h
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# End Source File
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SOURCE=.\OPC_MeshInterface.cpp
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# End Source File
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SOURCE=.\OPC_MeshInterface.h
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# End Source File
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SOURCE=.\OPC_OptimizedTree.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_OptimizedTree.h
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# End Source File
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SOURCE=.\OPC_TreeBuilders.cpp
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# End Source File
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SOURCE=.\OPC_TreeBuilders.h
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# End Source File
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\OPC_BoxBoxOverlap.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_LSSAABBOverlap.h
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# End Source File
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# Begin Source File
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SOURCE=.\OPC_LSSTriOverlap.h
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# End Source File
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SOURCE=.\OPC_PlanesAABBOverlap.h
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# End Source File
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SOURCE=.\OPC_PlanesTriOverlap.h
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# End Source File
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SOURCE=.\OPC_RayAABBOverlap.h
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SOURCE=.\OPC_RayTriOverlap.h
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SOURCE=.\OPC_SphereAABBOverlap.h
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SOURCE=.\OPC_SphereTriOverlap.h
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# End Source File
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SOURCE=.\OPC_TriBoxOverlap.h
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# End Source File
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SOURCE=.\OPC_TriTriOverlap.h
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# End Source File
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# PROP Default_Filter ""
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SOURCE=.\OPC_BoxPruning.cpp
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SOURCE=.\OPC_BoxPruning.h
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SOURCE=.\OPC_SweepAndPrune.cpp
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SOURCE=.\OPC_SweepAndPrune.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\OPC_Picking.cpp
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# End Source File
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SOURCE=.\OPC_Picking.h
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# End Source File
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# PROP Default_Filter ""
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SOURCE=.\Ice\IceAABB.cpp
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SOURCE=.\Ice\IceAABB.h
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