Saxum/trigger.cc

47 lines
1.3 KiB
C++

#include "trigger.hh"
Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* L, int objectToChange) {
this->position=position;
this->distance=distance;
this->isBigger=isBigger;
this->object=object;
this->luaScript="../Levels/scripts/" + luaScript + ".lua";
this->L = L;
if(L == nullptr){
printf("L is NULL in trigger!\n");
}
this->objectToChange = objectToChange;
triggered = false;
}
Trigger::Trigger(){
}
Trigger::~Trigger(){
}
void Trigger::triggerUpdate(){
if (!triggered){
if (isBigger && (glm::distance(object->getPosition(), position) > distance)) {
luaL_dofile(L, luaScript.c_str());
luabridge::getGlobal(L, "trigger")(objectToChange);
triggered = true;
}
else if (!isBigger && (glm::distance(object->getPosition(), position) < distance)) {
luaL_dofile(L, luaScript.c_str());
luabridge::getGlobal(L, "trigger")(objectToChange);
triggered = true;
}
}
}
bool Trigger::deleteNotification(int deletedObjectIndex){
if (deletedObjectIndex < objectToChange){
objectToChange-=1;
}
if (deletedObjectIndex == objectToChange){
return true;
}
return false;
}