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Saxum
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Saxum
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Steffen Fündgens
00de8c0e82
Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...).
2015-01-23 14:00:26 +01:00
..
depth.fsh
Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture.
2014-12-04 13:21:20 +01:00
depth.vsh
Moving MVP calculation to the CPU side.
2014-12-15 11:45:31 +01:00
phong.fsh
Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...).
2015-01-23 14:00:26 +01:00
phong.vsh
Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time.
2015-01-19 00:52:57 +01:00