Saxum/data/shader
2015-03-01 22:22:48 +01:00
..
depth_cube.fsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth_cube.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.fsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
flame.fsh Tried adding normals for color calculation seems wrong. 2015-03-01 19:40:39 +01:00
flame.gsh Corrected flame normals. 2015-03-01 22:22:48 +01:00
flame.vsh Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
phong.fsh Mix borders of directional shadow maps. 2015-02-28 15:10:14 +01:00
phong.vsh Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00